skia2/fuzz/FuzzGradients.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Fuzz.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkSurface.h"
#include "SkTLazy.h"
#include <algorithm>
#include <vector>
const int MAX_COUNT = 400;
void makeMatrix(Fuzz* fuzz, SkMatrix* m) {
SkScalar mat[9];
fuzz->nextN(mat, 9);
m->set9(mat);
}
void initGradientParams(Fuzz* fuzz, std::vector<SkColor>* colors,
std::vector<SkScalar>* pos, SkShader::TileMode* mode) {
int count;
fuzz->nextRange(&count, 0, MAX_COUNT);
// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
// smaller, which leads to more efficient fuzzing.
uint8_t m;
fuzz->nextRange(&m, 0, 2);
*mode = static_cast<SkShader::TileMode>(m);
colors->clear();
pos ->clear();
for (int i = 0; i < count; i++) {
SkColor c;
SkScalar s;
fuzz->next(&c, &s);
colors->push_back(c);
pos ->push_back(s);
}
if (count) {
std::sort(pos->begin(), pos->end());
// The order matters. If count == 1, we want pos == 0.
(*pos)[count - 1] = 1;
(*pos)[0] = 0;
}
}
void fuzzLinearGradient(Fuzz* fuzz) {
SkPoint pts[2];
fuzz->next(&pts[0].fX, &pts[0].fY, &pts[1].fX, &pts[1].fY);
bool useLocalMatrix, useGlobalMatrix;
fuzz->next(&useLocalMatrix, &useGlobalMatrix);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags;
fuzz->next(&flags);
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeLinear(pts, colors.data(), pos.data(),
colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzRadialGradient(Fuzz* fuzz) {
SkPoint center;
fuzz->next(&center.fX, &center.fY);
SkScalar radius;
bool useLocalMatrix, useGlobalMatrix;
fuzz->next(&radius, &useLocalMatrix, &useGlobalMatrix);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags;
fuzz->next(&flags);
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeRadial(center, radius, colors.data(),
pos.data(), colors.size(), mode, flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzTwoPointConicalGradient(Fuzz* fuzz) {
SkPoint start;
fuzz->next(&start.fX, &start.fY);
SkPoint end;
fuzz->next(&end.fX, &end.fY);
SkScalar startRadius, endRadius;
bool useLocalMatrix, useGlobalMatrix;
fuzz->next(&startRadius, &endRadius, &useLocalMatrix, &useGlobalMatrix);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
uint32_t flags;
fuzz->next(&flags);
SkTLazy<SkMatrix> localMatrix;
if (useLocalMatrix) {
makeMatrix(fuzz, localMatrix.init());
}
p.setShader(SkGradientShader::MakeTwoPointConical(start, startRadius,
end, endRadius, colors.data(), pos.data(), colors.size(), mode,
flags, localMatrix.getMaybeNull()));
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
void fuzzSweepGradient(Fuzz* fuzz) {
SkScalar cx, cy;
bool useLocalMatrix, useGlobalMatrix;
fuzz->next(&cx, &cy, &useLocalMatrix, &useGlobalMatrix);
std::vector<SkColor> colors;
std::vector<SkScalar> pos;
SkShader::TileMode mode;
initGradientParams(fuzz, &colors, &pos, &mode);
SkPaint p;
if (useLocalMatrix) {
SkMatrix m;
makeMatrix(fuzz, &m);
uint32_t flags;
fuzz->next(&flags);
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size(), flags, &m));
} else {
p.setShader(SkGradientShader::MakeSweep(cx, cy, colors.data(),
pos.data(), colors.size()));
}
sk_sp<SkSurface> surface(SkSurface::MakeRasterN32Premul(50, 50));
if (useGlobalMatrix) {
SkMatrix gm;
makeMatrix(fuzz, &gm);
SkCanvas* c = surface->getCanvas();
c->setMatrix(gm);
c->drawPaint(p);
} else {
surface->getCanvas()->drawPaint(p);
}
}
DEF_FUZZ(Gradients, fuzz) {
uint8_t i;
fuzz->next(&i);
switch(i) {
case 0:
SkDebugf("LinearGradient\n");
fuzzLinearGradient(fuzz);
return;
case 1:
SkDebugf("RadialGradient\n");
fuzzRadialGradient(fuzz);
return;
case 2:
SkDebugf("TwoPointConicalGradient\n");
fuzzTwoPointConicalGradient(fuzz);
return;
}
SkDebugf("SweepGradient\n");
fuzzSweepGradient(fuzz);
return;
}