2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2021-10-30 02:34:51 +00:00
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half2x2 testMatrix2x2;
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half4 colorGreen;
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half4 colorRed;
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2020-12-09 21:22:12 +00:00
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-09 21:22:12 +00:00
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struct Outputs {
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2021-10-30 02:34:51 +00:00
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half4 sk_FragColor [[color(0)]];
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2020-12-09 21:22:12 +00:00
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};
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2021-08-25 17:54:34 +00:00
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2021-10-30 02:34:51 +00:00
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half4 half4_from_half2x2(half2x2 x) {
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return half4(x[0].xy, x[1].xy);
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2021-08-25 17:54:34 +00:00
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}
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2021-03-15 18:58:57 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-10-30 02:34:51 +00:00
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half4 infiniteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.x;
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half4 finiteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.y;
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_out.sk_FragColor = ((((((isinf(float(infiniteValue.x)) && all(isinf(float2(infiniteValue.xy)))) && all(isinf(float3(infiniteValue.xyz)))) && all(isinf(float4(infiniteValue)))) && !isinf(float(finiteValue.x))) && !any(isinf(float2(finiteValue.xy)))) && !any(isinf(float3(finiteValue.xyz)))) && !any(isinf(float4(finiteValue))) ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:22:12 +00:00
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}
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