2014-04-21 19:33:12 +00:00
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2019-04-23 17:05:21 +00:00
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "src/shaders/SkPictureShader.h"
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#include "tests/Test.h"
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2014-04-21 19:33:12 +00:00
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2017-07-14 02:34:04 +00:00
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// Test that the SkPictureShader cache is purged on shader deletion.
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DEF_TEST(PictureShader_caching, reporter) {
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auto makePicture = [] () {
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SkPictureRecorder recorder;
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recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN);
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return recorder.finishRecordingAsPicture();
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};
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sk_sp<SkPicture> picture = makePicture();
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REPORTER_ASSERT(reporter, picture->unique());
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sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
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{
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SkPaint paint;
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2019-04-02 21:49:12 +00:00
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paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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2017-07-14 02:34:04 +00:00
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surface->getCanvas()->drawPaint(paint);
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// We should have about 3 refs by now: local + shader + shader cache.
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REPORTER_ASSERT(reporter, !picture->unique());
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}
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// Draw another picture shader to have a chance to purge.
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{
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SkPaint paint;
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2019-04-02 21:49:12 +00:00
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paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat));
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2017-07-14 02:34:04 +00:00
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surface->getCanvas()->drawPaint(paint);
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}
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// All but the local ref should be gone now.
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REPORTER_ASSERT(reporter, picture->unique());
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}
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