skia2/gm/rectangletexture.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GL backend.
#include "gm/gm.h"
#ifdef SK_GL
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrTypes.h"
#include "include/gpu/gl/GrGLFunctions.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "include/gpu/gl/GrGLTypes.h"
#include "include/private/GrTypesPriv.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/gl/GrGLContext.h"
#include "src/gpu/gl/GrGLDefines.h"
#include "src/gpu/gl/GrGLUtil.h"
#include <algorithm>
#include <cstdint>
#include <memory>
class GrRenderTargetContext;
namespace skiagm {
class RectangleTexture : public GpuGM {
public:
RectangleTexture() {
this->setBGColor(0xFFFFFFFF);
}
private:
enum class ImageType {
kGradientCircle,
k2x2
};
SkString onShortName() override {
return SkString("rectangle_texture");
}
SkISize onISize() override { return SkISize::Make(1180, 710); }
SkBitmap makeImagePixels(int size, ImageType type) {
auto ii = SkImageInfo::Make(size, size, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
switch (type) {
case ImageType::kGradientCircle: {
SkBitmap bmp;
bmp.allocPixels(ii);
SkPaint paint;
SkCanvas canvas(bmp);
SkPoint pts[] = {{0, 0}, {0, SkIntToScalar(size)}};
SkColor colors0[] = {0xFF1060B0, 0xFF102030};
paint.setShader(
SkGradientShader::MakeLinear(pts, colors0, nullptr, 2, SkTileMode::kClamp));
canvas.drawPaint(paint);
SkColor colors1[] = {0xFFA07010, 0xFFA02080};
paint.setAntiAlias(true);
paint.setShader(
SkGradientShader::MakeLinear(pts, colors1, nullptr, 2, SkTileMode::kClamp));
canvas.drawCircle(size/2.f, size/2.f, 2.f*size/5, paint);
return bmp;
}
case ImageType::k2x2: {
SkBitmap bmp;
bmp.allocPixels(ii);
*bmp.getAddr32(0, 0) = 0xFF0000FF;
*bmp.getAddr32(1, 0) = 0xFF00FF00;
*bmp.getAddr32(0, 1) = 0xFFFF0000;
*bmp.getAddr32(1, 1) = 0xFFFFFFFF;
return bmp;
}
}
SkUNREACHABLE;
}
static const GrGLContext* GetGLContextIfSupported(GrContext* context) {
if (context->backend() != GrBackendApi::kOpenGL) {
return nullptr;
}
auto* caps = static_cast<const GrGLCaps*>(context->priv().caps());
if (!caps->rectangleTextureSupport()) {
return nullptr;
}
return context->priv().getGpu()->glContextForTesting();
}
sk_sp<SkImage> createRectangleTextureImg(GrContext* context, GrSurfaceOrigin origin,
const SkBitmap content) {
SkASSERT(content.colorType() == kRGBA_8888_SkColorType);
const GrGLContext* glCtx = GetGLContextIfSupported(context);
if (!glCtx) {
return nullptr;
}
const GrGLInterface* gl = glCtx->glInterface();
// Useful for debugging whether errors result from use of RECTANGLE
// static constexpr GrGLenum kTarget = GR_GL_TEXTURE_2D;
static constexpr GrGLenum kTarget = GR_GL_TEXTURE_RECTANGLE;
GrGLuint id = 0;
GR_GL_CALL(gl, GenTextures(1, &id));
GR_GL_CALL(gl, BindTexture(kTarget, id));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
std::unique_ptr<uint32_t[]> tempPixels;
auto src = content.getAddr32(0, 0);
int h = content.height();
int w = content.width();
if (origin == kBottomLeft_GrSurfaceOrigin) {
tempPixels.reset(new uint32_t[w * h]);
for (int y = 0; y < h; ++y) {
std::copy_n(src + w*(h - y - 1), w, tempPixels.get() + w*y);
}
src = tempPixels.get();
}
GR_GL_CALL(gl, TexImage2D(kTarget, 0, GR_GL_RGBA, w, h, 0, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
src));
context->resetContext();
GrGLTextureInfo info;
info.fID = id;
info.fTarget = kTarget;
info.fFormat = GR_GL_RGBA8;
Revert "Revert "Plumb GrBackendTexture throughout skia."" This reverts commit 7fa5c31c2c9af834bee66d5fcf476e250076c8d6. Reason for revert: Relanding this change now that other fixes have landed. Original change's description: > Revert "Plumb GrBackendTexture throughout skia." > > This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12. > > Reason for revert: fix android roll > > Original change's description: > > Plumb GrBackendTexture throughout skia. > > > > Bug: skia: > > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > > Reviewed-on: https://skia-review.googlesource.com/13645 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 > Reviewed-on: https://skia-review.googlesource.com/13773 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2 Reviewed-on: https://skia-review.googlesource.com/13975 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-20 16:41:55 +00:00
GrBackendTexture rectangleTex(w, h, GrMipMapped::kNo, info);
Revert "Revert "Plumb GrBackendTexture throughout skia."" This reverts commit 7fa5c31c2c9af834bee66d5fcf476e250076c8d6. Reason for revert: Relanding this change now that other fixes have landed. Original change's description: > Revert "Plumb GrBackendTexture throughout skia." > > This reverts commit 7da62b9059f3c1d31624a0e4da96ee5f908f9c12. > > Reason for revert: fix android roll > > Original change's description: > > Plumb GrBackendTexture throughout skia. > > > > Bug: skia: > > Change-Id: I1bae6768ee7229818a83ba608035a1f7867e6875 > > Reviewed-on: https://skia-review.googlesource.com/13645 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,stani@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I5cb8763cc837c83ebc6d10366fe2dd3efe35fb89 > Reviewed-on: https://skia-review.googlesource.com/13773 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,stani@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: I92bc074e4fe37fa5c83186afadc472c03802e8f2 Reviewed-on: https://skia-review.googlesource.com/13975 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-20 16:41:55 +00:00
if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(
context, rectangleTex, origin, content.colorType(), content.alphaType())) {
return image;
}
GR_GL_CALL(gl, DeleteTextures(1, &id));
return nullptr;
}
DrawResult onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas,
SkString* errorMsg) override {
if (!GetGLContextIfSupported(context)) {
*errorMsg = "This GM requires an OpenGL context that supports texture rectangles.";
return DrawResult::kSkip;
}
auto gradCircle = this->makeImagePixels(50, ImageType::kGradientCircle);
static constexpr SkScalar kPad = 5.f;
sk_sp<SkImage> gradImgs[] = {
this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin, gradCircle),
this->createRectangleTextureImg(context, kBottomLeft_GrSurfaceOrigin, gradCircle),
};
SkASSERT(SkToBool(gradImgs[0]) == SkToBool(gradImgs[1]));
if (!gradImgs[0]) {
*errorMsg = "Could not create rectangle texture image.";
return DrawResult::kFail;
}
constexpr SkFilterQuality kQualities[] = {
kNone_SkFilterQuality,
kLow_SkFilterQuality,
kMedium_SkFilterQuality,
kHigh_SkFilterQuality,
};
constexpr SkScalar kScales[] = {1.0f, 1.2f, 0.75f};
canvas->translate(kPad, kPad);
for (size_t i = 0; i < SK_ARRAY_COUNT(gradImgs); ++i) {
auto img = gradImgs[i];
int w = img->width();
int h = img->height();
for (auto s : kScales) {
canvas->save();
canvas->scale(s, s);
for (auto q : kQualities) {
// drawImage
SkPaint plainPaint;
plainPaint.setFilterQuality(q);
canvas->drawImage(img, 0, 0, &plainPaint);
canvas->translate(w + kPad, 0);
// clamp/clamp shader
SkPaint clampPaint;
clampPaint.setFilterQuality(q);
clampPaint.setShader(gradImgs[i]->makeShader());
canvas->drawRect(SkRect::MakeWH(1.5f*w, 1.5f*h), clampPaint);
canvas->translate(1.5f*w + kPad, 0);
// repeat/mirror shader
SkPaint repeatPaint;
repeatPaint.setFilterQuality(q);
repeatPaint.setShader(gradImgs[i]->makeShader(SkTileMode::kRepeat,
SkTileMode::kMirror));
canvas->drawRect(SkRect::MakeWH(1.5f*w, 1.5f*h), repeatPaint);
canvas->translate(1.5f*w + kPad, 0);
// drawImageRect with kStrict
auto srcRect = SkRect::MakeXYWH(.25f*w, .25f*h, .50f*w, .50f*h);
auto dstRect = SkRect::MakeXYWH( 0, 0, .50f*w, .50f*h);
canvas->drawImageRect(gradImgs[i], srcRect, dstRect, &plainPaint,
SkCanvas::kStrict_SrcRectConstraint);
canvas->translate(.5f*w + kPad, 0);
}
canvas->restore();
canvas->translate(0, kPad + 1.5f*h*s);
}
}
auto smallImg = this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin,
this->makeImagePixels(2, ImageType::k2x2));
static constexpr SkScalar kOutset = 25.f;
canvas->translate(kOutset, kOutset);
auto dstRect = SkRect::Make(smallImg->dimensions()).makeOutset(kOutset, kOutset);
for (int fq = kNone_SkFilterQuality; fq <= kLast_SkFilterQuality; ++fq) {
if (fq == kMedium_SkFilterQuality) {
// Medium is the same as Low for upscaling.
continue;
}
canvas->save();
for (int ty = 0; ty < kSkTileModeCount; ++ty) {
canvas->save();
for (int tx = 0; tx < kSkTileModeCount; ++tx) {
SkMatrix lm;
lm.setRotate(45.f, 1, 1);
lm.postScale(6.5f, 6.5f);
auto shader = smallImg->makeShader(static_cast<SkTileMode>(tx),
static_cast<SkTileMode>(ty), &lm);
SkPaint paint;
paint.setShader(std::move(shader));
paint.setFilterQuality(static_cast<SkFilterQuality>(fq));
canvas->drawRect(dstRect, paint);
canvas->translate(dstRect.width() + kPad, 0);
}
canvas->restore();
canvas->translate(0, dstRect.height() + kPad);
}
canvas->restore();
canvas->translate((dstRect.width() + kPad)*kSkTileModeCount, 0);
}
return DrawResult::kOk;
}
private:
typedef GM INHERITED;
};
DEF_GM(return new RectangleTexture;)
}
#endif