2018-01-11 15:27:14 +00:00
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "../Fuzz.h"
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#include "../FuzzCommon.h"
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#include "SkData.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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void FuzzRegionSetPath(Fuzz* fuzz) {
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SkPath p;
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2018-09-25 16:16:53 +00:00
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FuzzNicePath(fuzz, &p, 1000);
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2018-01-11 15:27:14 +00:00
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SkRegion r1;
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bool initR1;
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fuzz->next(&initR1);
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if (initR1) {
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fuzz->next(&r1);
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}
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SkRegion r2;
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fuzz->next(&r2);
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r1.setPath(p, r2);
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// Do some follow on computations to make sure region is well-formed.
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r1.computeRegionComplexity();
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r1.isComplex();
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if (r1 == r2) {
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r1.contains(0,0);
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} else {
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r1.contains(1,1);
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}
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}
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#if defined(IS_FUZZING_WITH_LIBFUZZER)
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extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
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sk_sp<SkData> bytes(SkData::MakeWithoutCopy(data, size));
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Fuzz fuzz(bytes);
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FuzzRegionSetPath(&fuzz);
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return 0;
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}
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#endif
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