2016-03-23 18:50:26 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#include "Test.h"
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#if SK_SUPPORT_GPU
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#include "GrBatchFlushState.h"
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#include "GrDrawContext.h"
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#include "GrDrawContextPriv.h"
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#include "GrContext.h"
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#include "GrGeometryProcessor.h"
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#include "GrGpu.h"
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#include "GrTextureProvider.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "batches/GrVertexBatch.h"
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#include "SkString.h"
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namespace {
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class Batch : public GrVertexBatch {
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public:
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DEFINE_BATCH_CLASS_ID
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const char* name() const override { return "Dummy Batch"; }
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void computePipelineOptimizations(GrInitInvariantOutput* color,
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GrInitInvariantOutput* coverage,
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GrBatchToXPOverrides* overrides) const override {
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color->setUnknownFourComponents();
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coverage->setUnknownSingleComponent();
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}
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void initBatchTracker(const GrXPOverridesForBatch& overrides) override {}
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Batch(int numAttribs)
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: INHERITED(ClassID())
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, fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f));
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}
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private:
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bool onCombineIfPossible(GrBatch*, const GrCaps&) override { return false; }
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void onPrepareDraws(Target* target) const override {
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class GP : public GrGeometryProcessor {
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public:
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GP(int numAttribs) {
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this->initClassID<GP>();
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SkASSERT(numAttribs > 1);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames.push_back().printf("attr%d", i);
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}
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for (auto i = 0; i < numAttribs; ++i) {
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Attribute attribute;
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attribute.fType = kVec2f_GrVertexAttribType;
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attribute.fName = fAttribNames[i].c_str();
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attribute.fOffset = 2 * sizeof(float) * i;
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attribute.fPrecision = kDefault_GrSLPrecision;
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this->addVertexAttrib(attribute);
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}
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};
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const char* name() const override { return "Dummy GP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttribs[0].fName);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc) override {}
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrGLSLCaps&,
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GrProcessorKeyBuilder* builder) const override {
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builder->add32(this->numAttribs());
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}
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private:
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SkTArray<SkString> fAttribNames;
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};
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SkAutoTUnref<GrGeometryProcessor> gp(new GP(fNumAttribs));
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QuadHelper helper;
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size_t vertexStride = gp->getVertexStride();
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
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vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
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2016-04-01 13:06:20 +00:00
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helper.recordDraw(target, gp);
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2016-03-23 18:50:26 +00:00
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}
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int fNumAttribs;
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typedef GrVertexBatch INHERITED;
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};
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}
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2016-04-06 21:02:39 +00:00
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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2016-04-05 19:59:06 +00:00
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GrContext* context = ctxInfo.fGrContext;
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2016-04-28 16:55:15 +00:00
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2016-05-04 19:47:41 +00:00
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sk_sp<GrDrawContext> dc(context->newDrawContext(SkBackingFit::kApprox,
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2016-04-28 16:55:15 +00:00
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1, 1, kRGBA_8888_GrPixelConfig));
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2016-03-23 18:50:26 +00:00
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if (!dc) {
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ERRORF(reporter, "Could not create draw context.");
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return;
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}
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int attribCnt = context->caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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context->flush();
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context->resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
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#endif
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SkAutoTUnref<GrDrawBatch> batch;
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GrPipelineBuilder pb;
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2016-04-28 16:55:15 +00:00
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pb.setRenderTarget(dc->accessRenderTarget());
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2016-03-23 18:50:26 +00:00
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// This one should succeed.
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batch.reset(new Batch(attribCnt));
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dc->drawContextPriv().testingOnly_drawBatch(pb, batch);
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
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#endif
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context->resetGpuStats();
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// This one should fail.
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batch.reset(new Batch(attribCnt+1));
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dc->drawContextPriv().testingOnly_drawBatch(pb, batch);
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
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#endif
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}
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#endif
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