uniform half4 colorGreen;
half4 main(float2 coords) {
uint u1 = 0x0;
u1++;
uint u2 = 0x1234abcd;
u2++;
uint u3 = 0x7ffffffe;
u3++;
uint u4 = 0xfffffffe;
u4++;
ushort u5 = 0xfffe;
u5++;
return colorGreen;
}