skia2/resources/sksl/shared/ScalarConversionConstructorsES2.sksl

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uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
float f = colorGreen.g;
int i = int(colorGreen.g);
bool b = bool(colorGreen.g);
float f1 = float(f);
float f2 = float(i);
float f3 = float(b);
int i1 = int(f);
int i2 = int(i);
int i3 = int(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(b);
return half(f1) + half(f2) + half(f3) +
half(i1) + half(i2) + half(i3) +
half(b1) + half(b2) + half(b3) == 9 ? colorGreen : colorRed;
}