skia2/resources/sksl/shared/ScalarConversionConstructorsES3.sksl

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uniform half4 colorGreen, colorRed;
half4 main(float2 coords) {
float f = colorGreen.g;
int i = int(colorGreen.g);
uint u = uint(colorGreen.g);
bool b = bool(colorGreen.g);
float f1 = float(f);
float f2 = float(i);
float f3 = float(u);
float f4 = float(b);
int i1 = int(f);
int i2 = int(i);
int i3 = int(u);
int i4 = int(b);
uint u1 = uint(f);
uint u2 = uint(i);
uint u3 = uint(u);
uint u4 = uint(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(u);
bool b4 = bool(b);
return half(f1) + half(f2) + half(f3) + half(f4) +
half(i1) + half(i2) + half(i3) + half(i4) +
half(u1) + half(u2) + half(u3) + half(u4) +
half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed;
}