2021-02-05 14:31:21 +00:00
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uniform half4 colorGreen, colorRed;
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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2021-02-05 14:31:21 +00:00
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float f = colorGreen.g;
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int i = int(colorGreen.g);
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uint u = uint(colorGreen.g);
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bool b = bool(colorGreen.g);
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float f1 = float(f);
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float f2 = float(i);
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float f3 = float(u);
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float f4 = float(b);
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int i1 = int(f);
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int i2 = int(i);
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int i3 = int(u);
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int i4 = int(b);
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uint u1 = uint(f);
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uint u2 = uint(i);
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uint u3 = uint(u);
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uint u4 = uint(b);
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bool b1 = bool(f);
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bool b2 = bool(i);
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bool b3 = bool(u);
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bool b4 = bool(b);
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return half(f1) + half(f2) + half(f3) + half(f4) +
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half(i1) + half(i2) + half(i3) + half(i4) +
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half(u1) + half(u2) + half(u3) + half(u4) +
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half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed;
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}
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