13 lines
313 B
Plaintext
13 lines
313 B
Plaintext
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/*#pragma settings MustForceNegatedLdexpParamToMultiply*/
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uniform float unknownFloat;
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uniform int unknownInt;
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void main() {
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float m = unknownFloat;
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int x = unknownInt;
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sk_FragColor.r = half(ldexp(m, -x));
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sk_FragColor.g = half(ldexp(m, -(x + 1)));
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sk_FragColor.b = half(ldexp(m, -x - 1));
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}
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