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ModifiersInStruct.sksl
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Reject struct vardecls with modifiers. These aren't allowed in GLSL, and typically don't make sense. Change-Id: I0afca0df638590466922a809e91ef0be35b13ca8 Bug: skia:10765 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324816 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-10-09 21:42:31 +00:00
struct S {
const float a;
uniform int b;
flat half4 c;
noperspective float4 d;
Remove custom SkVertices data and runtime effect `varying` support This was an experimental feature. It worked (but only the GPU backend). It was never adopted or used by anyone, to my knowledge. It's a large amount of code, and a strange corner of SkSL for users to stumble into. Bug: skia:10680 Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-19 15:15:24 +00:00
inout bool e;
Reject struct vardecls with modifiers. These aren't allowed in GLSL, and typically don't make sense. Change-Id: I0afca0df638590466922a809e91ef0be35b13ca8 Bug: skia:10765 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324816 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-10-09 21:42:31 +00:00
};
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