skia2/include/private/BUILD.bazel

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load("//bazel:macros.bzl", "generated_cc_atom")
generated_cc_atom(
name = "GrContext_Base_hdr",
hdrs = ["GrContext_Base.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkRefCnt_hdr",
"//include/gpu:GrBackendSurface_hdr",
"//include/gpu:GrContextOptions_hdr",
"//include/gpu:GrTypes_hdr",
],
)
generated_cc_atom(
name = "GrD3DTypesMinimal_hdr",
hdrs = ["GrD3DTypesMinimal.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkRefCnt_hdr",
"//include/gpu:GrTypes_hdr",
],
)
generated_cc_atom(
name = "GrDawnTypesPriv_hdr",
hdrs = ["GrDawnTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/gpu/dawn:GrDawnTypes_hdr"],
)
generated_cc_atom(
name = "GrGLTypesPriv_hdr",
hdrs = ["GrGLTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkRefCnt_hdr",
"//include/gpu/gl:GrGLTypes_hdr",
],
)
generated_cc_atom(
name = "GrImageContext_hdr",
hdrs = ["GrImageContext.h"],
visibility = ["//:__subpackages__"],
deps = [
":GrContext_Base_hdr",
":SingleOwner_hdr",
],
)
generated_cc_atom(
name = "GrMockTypesPriv_hdr",
hdrs = ["GrMockTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/gpu/mock:GrMockTypes_hdr"],
)
generated_cc_atom(
name = "GrMtlTypesPriv_hdr",
hdrs = ["GrMtlTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/gpu:GrTypes_hdr",
"//include/gpu/mtl:GrMtlTypes_hdr",
],
)
generated_cc_atom(
name = "GrTypesPriv_hdr",
hdrs = ["GrTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkImageInfoPriv_hdr",
":SkMacros_hdr",
"//include/core:SkImageInfo_hdr",
"//include/core:SkImage_hdr",
"//include/core:SkPath_hdr",
"//include/core:SkRefCnt_hdr",
"//include/gpu:GrTypes_hdr",
],
)
generated_cc_atom(
name = "GrVkTypesPriv_hdr",
hdrs = ["GrVkTypesPriv.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkRefCnt_hdr",
"//include/gpu/vk:GrVkTypes_hdr",
],
)
generated_cc_atom(
name = "SkBitmaskEnum_hdr",
hdrs = ["SkBitmaskEnum.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkChecksum_hdr",
hdrs = ["SkChecksum.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkNoncopyable_hdr",
":SkOpts_spi_hdr",
":SkTLogic_hdr",
"//include/core:SkString_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkColorData_hdr",
hdrs = ["SkColorData.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkNx_hdr",
":SkTo_hdr",
"//include/core:SkColorPriv_hdr",
"//include/core:SkColor_hdr",
],
)
generated_cc_atom(
name = "SkDeque_hdr",
hdrs = ["SkDeque.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkEncodedInfo_hdr",
hdrs = ["SkEncodedInfo.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkData_hdr",
"//include/core:SkImageInfo_hdr",
"//include/third_party/skcms:skcms_hdr",
],
)
generated_cc_atom(
name = "SkFixed_hdr",
hdrs = ["SkFixed.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkSafe_math_hdr",
":SkTPin_hdr",
":SkTo_hdr",
"//include/core:SkScalar_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkFloatBits_hdr",
hdrs = ["SkFloatBits.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkSafe_math_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkFloatingPoint_hdr",
hdrs = ["SkFloatingPoint.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkFloatBits_hdr",
":SkSafe_math_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkHalf_hdr",
hdrs = ["SkHalf.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkNx_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkIDChangeListener_hdr",
hdrs = ["SkIDChangeListener.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMutex_hdr",
":SkTDArray_hdr",
"//include/core:SkRefCnt_hdr",
],
)
generated_cc_atom(
name = "SkImageInfoPriv_hdr",
hdrs = ["SkImageInfoPriv.h"],
visibility = ["//:__subpackages__"],
deps = [
"//include/core:SkColor_hdr",
"//include/core:SkImageInfo_hdr",
],
)
generated_cc_atom(
name = "SkMacros_hdr",
hdrs = ["SkMacros.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkMalloc_hdr",
hdrs = ["SkMalloc.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkMutex_hdr",
hdrs = ["SkMutex.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMacros_hdr",
":SkSemaphore_hdr",
":SkThreadAnnotations_hdr",
":SkThreadID_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkNoncopyable_hdr",
hdrs = ["SkNoncopyable.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkNx_hdr",
hdrs = ["SkNx.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkNx_neon_hdr",
":SkNx_sse_hdr",
":SkSafe_math_hdr",
"//include/core:SkScalar_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkNx_neon_hdr",
hdrs = ["SkNx_neon.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkNx_sse_hdr",
hdrs = ["SkNx_sse.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkOnce_hdr",
hdrs = ["SkOnce.h"],
visibility = ["//:__subpackages__"],
deps = [":SkThreadAnnotations_hdr"],
)
generated_cc_atom(
name = "SkOpts_spi_hdr",
hdrs = ["SkOpts_spi.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkPathRef_hdr",
hdrs = ["SkPathRef.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkIDChangeListener_hdr",
":SkMutex_hdr",
":SkTDArray_hdr",
":SkTemplates_hdr",
":SkTo_hdr",
"//include/core:SkMatrix_hdr",
"//include/core:SkPoint_hdr",
"//include/core:SkRect_hdr",
"//include/core:SkRefCnt_hdr",
],
)
generated_cc_atom(
name = "SkSLDefines_hdr",
hdrs = ["SkSLDefines.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkTArray_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkSLIRNode_hdr",
hdrs = ["SkSLIRNode.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkSLString_hdr",
":SkTArray_hdr",
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
"//include/sksl:SkSLPosition_hdr",
"//src/sksl:SkSLLexer_hdr",
"//src/sksl:SkSLModifiersPool_hdr",
"//src/sksl:SkSLPool_hdr",
],
)
generated_cc_atom(
name = "SkSLLayout_hdr",
hdrs = ["SkSLLayout.h"],
visibility = ["//:__subpackages__"],
deps = [":SkSLString_hdr"],
)
generated_cc_atom(
name = "SkSLModifiers_hdr",
hdrs = ["SkSLModifiers.h"],
visibility = ["//:__subpackages__"],
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
deps = [
":SkSLLayout_hdr",
"//include/sksl:SkSLPosition_hdr",
],
)
generated_cc_atom(
name = "SkSLProgramElement_hdr",
hdrs = ["SkSLProgramElement.h"],
visibility = ["//:__subpackages__"],
deps = [":SkSLIRNode_hdr"],
)
generated_cc_atom(
name = "SkSLProgramKind_hdr",
hdrs = ["SkSLProgramKind.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkSLSampleUsage_hdr",
hdrs = ["SkSLSampleUsage.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkSLStatement_hdr",
hdrs = ["SkSLStatement.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkSLIRNode_hdr",
":SkSLSymbol_hdr",
],
)
generated_cc_atom(
name = "SkSLString_hdr",
hdrs = ["SkSLString.h"],
visibility = ["//:__subpackages__"],
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
deps = [
":SkSLDefines_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkSLSymbol_hdr",
hdrs = ["SkSLSymbol.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkSLIRNode_hdr",
":SkSLProgramElement_hdr",
],
)
generated_cc_atom(
name = "SkSafe32_hdr",
hdrs = ["SkSafe32.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkSafe_math_hdr",
hdrs = ["SkSafe_math.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkSemaphore_hdr",
hdrs = ["SkSemaphore.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkOnce_hdr",
":SkThreadAnnotations_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkShadowFlags_hdr",
hdrs = ["SkShadowFlags.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkSpinlock_hdr",
hdrs = ["SkSpinlock.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkThreadAnnotations_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkTArray_hdr",
hdrs = ["SkTArray.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMalloc_hdr",
":SkSafe32_hdr",
":SkTLogic_hdr",
":SkTemplates_hdr",
":SkTo_hdr",
"//include/core:SkMath_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkTDArray_hdr",
hdrs = ["SkTDArray.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMalloc_hdr",
":SkTo_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkTFitsIn_hdr",
hdrs = ["SkTFitsIn.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkTHash_hdr",
hdrs = ["SkTHash.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkChecksum_hdr",
":SkTemplates_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkTLogic_hdr",
hdrs = ["SkTLogic.h"],
visibility = ["//:__subpackages__"],
deps = [":SkTo_hdr"],
)
generated_cc_atom(
name = "SkTPin_hdr",
hdrs = ["SkTPin.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkTemplates_hdr",
hdrs = ["SkTemplates.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMalloc_hdr",
":SkTLogic_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkThreadAnnotations_hdr",
hdrs = ["SkThreadAnnotations.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkThreadID_hdr",
hdrs = ["SkThreadID.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SkTo_hdr",
hdrs = ["SkTo.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkTFitsIn_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkVx_hdr",
hdrs = ["SkVx.h"],
visibility = ["//:__subpackages__"],
)
generated_cc_atom(
name = "SkWeakRefCnt_hdr",
hdrs = ["SkWeakRefCnt.h"],
[infra] Add initial Bazel rules and files These rules can be used to build our GMs on WASM+WebGL and libskia.a with just the CPU backend (and most other features turned off). This can be done with the following commands: - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard - bazel build :skia-core --config clang This pivots slightly from http://review.skia.org/463517 by using config_settings [1] instead of platforms for the optional features that we control. This pivot was suggested in [2] We have BUILD.bazel files in many of the subdirectories that specify filegroups for the appropriate files. In an effort to make //BUILD.bazel more readable, it is the responsibility of these subfolders to deal with conditionally including certain .h or .cpp files. This is done using select statements and config_settings or platform constraints as necessary. For example, src/gpu/BUILD.bazel will different private filegroups for each of the supported gpu backends [3] and a more-visible filegroup called "srcs" that has the right selection of the private files to be used for compilation. An effort has been made to avoid using glob() in our BUILD.bazel files. These file lists were made by using `ls -1` and some regex to add in quotes. We might want to make a helper script to assist with that, if necessary. To specify which options we have, the settings in //bazel/common_config_settings/BUILD.bazel have been redesigned. They make use of a macro `string_flag_with_values` that removes the boilerplate. Patchset 36 shows what the file looks like w/o the macro. The top level BUILD.bazel file will still need to use some logic to handle defines, because local_defines is a list of strings, not a list of labels [4]. Suggested Review Order: - WORKSPACE.bazel to see the new dependencies on the emsdk toolchain and bazel_skylib - bazel/common_config_settings/* to see the few settings defined (we have more to define, see BUILD.gn and //gn/skia.gni for ideas) - BUILD.bazel to see the "skia-core" cc_library rule. See also "gms" and "tests" - modules/canvaskit/BUILD.bazel to see the use of the emscripten "wasm_cc_binary" rule, which depends on the "skia-core", "gms", and "tests" rule. Note that it only builds some of the gms as a proof of concept. - The other BUILD.bazel files. Some of these are not platform or feature dependent (e.g. pathops). Others are (e.g. gpu). - All other files. [1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings [2] https://github.com/emscripten-core/emsdk/pull/920 [3] In this CL, that's just the webgl one. [4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-08 20:26:09 +00:00
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkRefCnt_hdr"],
[infra] Add initial Bazel rules and files These rules can be used to build our GMs on WASM+WebGL and libskia.a with just the CPU backend (and most other features turned off). This can be done with the following commands: - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard - bazel build :skia-core --config clang This pivots slightly from http://review.skia.org/463517 by using config_settings [1] instead of platforms for the optional features that we control. This pivot was suggested in [2] We have BUILD.bazel files in many of the subdirectories that specify filegroups for the appropriate files. In an effort to make //BUILD.bazel more readable, it is the responsibility of these subfolders to deal with conditionally including certain .h or .cpp files. This is done using select statements and config_settings or platform constraints as necessary. For example, src/gpu/BUILD.bazel will different private filegroups for each of the supported gpu backends [3] and a more-visible filegroup called "srcs" that has the right selection of the private files to be used for compilation. An effort has been made to avoid using glob() in our BUILD.bazel files. These file lists were made by using `ls -1` and some regex to add in quotes. We might want to make a helper script to assist with that, if necessary. To specify which options we have, the settings in //bazel/common_config_settings/BUILD.bazel have been redesigned. They make use of a macro `string_flag_with_values` that removes the boilerplate. Patchset 36 shows what the file looks like w/o the macro. The top level BUILD.bazel file will still need to use some logic to handle defines, because local_defines is a list of strings, not a list of labels [4]. Suggested Review Order: - WORKSPACE.bazel to see the new dependencies on the emsdk toolchain and bazel_skylib - bazel/common_config_settings/* to see the few settings defined (we have more to define, see BUILD.gn and //gn/skia.gni for ideas) - BUILD.bazel to see the "skia-core" cc_library rule. See also "gms" and "tests" - modules/canvaskit/BUILD.bazel to see the use of the emscripten "wasm_cc_binary" rule, which depends on the "skia-core", "gms", and "tests" rule. Note that it only builds some of the gms as a proof of concept. - The other BUILD.bazel files. Some of these are not platform or feature dependent (e.g. pathops). Others are (e.g. gpu). - All other files. [1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings [2] https://github.com/emscripten-core/emsdk/pull/920 [3] In this CL, that's just the webgl one. [4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-08 20:26:09 +00:00
)
generated_cc_atom(
name = "SkUniquePaintParamsID_hdr",
hdrs = ["SkUniquePaintParamsID.h"],
visibility = ["//:__subpackages__"],
deps = ["//include/core:SkTypes_hdr"],
)
generated_cc_atom(
name = "SingleOwner_hdr",
hdrs = ["SingleOwner.h"],
visibility = ["//:__subpackages__"],
deps = [
":SkMutex_hdr",
":SkThreadID_hdr",
"//include/core:SkTypes_hdr",
],
)
generated_cc_atom(
name = "SkStringView_hdr",
hdrs = ["SkStringView.h"],
visibility = ["//:__subpackages__"],
)