skia2/docs/usingBookmaker.bmh

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#External
SkXXX
bmh_SkXXX
CL
C
Visual_Studio
##
#Topic Bookmaker
How to use the Bookmaker utility.
Get the fiddle command line interface tool.
#Code
$ go get go.skia.org/infra/fiddle/go/fiddlecli
##
Build Bookmaker.
#Code
$ ninja -C out/dir bookmaker
##
Generate an starter Bookmaker file from an existing include.
This writes SkXXX.bmh in the current directory, which is
out/dir/obj/ from an IDE.
#Code
$ ./out/dir/bookmaker -t -i include/core/SkXXX.h
##
Copy SkXXX.bmh to docs.
Use your favorite editor to fill out docs/SkXXX.bmh.
Generate fiddle.json from all examples, including the ones you just wrote.
Error checking is syntatic: starting keywords are closed, keywords have the
correct parents.
If you run Bookmaker inside Visual_Studio, you can click on errors and it
will take you to the source line in question.
#Code
$ ./out/dir/bookmaker -e fiddle.json -b docs
##
Once complete, run fiddlecli to generate the example hashes.
Errors are contained by the output but aren't reported yet.
#Code
$ $GOPATH/bin/fiddlecli --input fiddle.json --output fiddleout.json
##
Generate bmh_SkXXX.md from SkXXX.bmh and fiddleout.json.
Error checking includes: undefined references, fiddle compiler errors,
missing or mismatched printf output.
Again, you can click on any errors inside Visual_Studio.
#Code
$ ./out/dir/bookmaker -r site/user/api -b docs -f fiddleout.json
##
The original include may have changed since you started creating the markdown.
Check to see if it is up to date.
This reports if a method no longer exists or its parameters have changed.
#Code
$ ./out/dir/bookmaker -x -b docs/SkXXX.bmh -i include/core/SkXXX.h
##
Generate an updated include header.
This writes the updated SkXXX.h to the current directory.
#Code
$ ./out/dir/bookmaker -p -b docs -i include/core/SkXXX.h
##
#Subtopic Bugs
Bookmaker bugs are tracked #A here # bug.skia.org/6898 ##.
##
#Topic Bookmaker ##