uniform half2 a;
uniform half4 b;
void main() {
sk_FragColor.x = half(packHalf2x16(a));
sk_FragColor.x = half(packUnorm2x16(a));
sk_FragColor.x = half(packSnorm2x16(a));
sk_FragColor.x = half(packUnorm4x8(b));
sk_FragColor.x = half(packSnorm4x8(b));
}