skia2/tests/sksl/shared/StaticSwitchWithFallthroughA.glsl

11 lines
133 B
Plaintext
Raw Normal View History

out vec4 sk_FragColor;
void main() {
float x = 0.0;
{
x = 0.0;
x = 1.0;
}
sk_FragColor = vec4(x);
}