2020-11-10 16:25:35 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-02-03 22:44:47 +00:00
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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2020-11-10 16:25:35 +00:00
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2020-12-09 17:35:48 +00:00
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void bar(thread float& x);
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void _skOutParamHelper0_bar(thread float& x) {
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float _var0 = x;
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bar(_var0);
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x = _var0;
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}
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2021-02-03 22:44:47 +00:00
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float foo(float2 v) {
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return v.x * v.y;
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2020-12-02 16:53:51 +00:00
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}
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2020-12-04 16:58:26 +00:00
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void bar(thread float& x) {
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2021-02-04 00:49:45 +00:00
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float y[2];
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2020-12-02 16:53:51 +00:00
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y[0] = x;
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y[1] = x * 2.0;
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2021-02-03 22:44:47 +00:00
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x = foo(float2(y[0], y[1]));
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2020-12-02 16:53:51 +00:00
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}
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2021-02-03 22:44:47 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2020-11-10 16:25:35 +00:00
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float x = 10.0;
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2020-12-09 17:35:48 +00:00
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_skOutParamHelper0_bar(x);
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2021-02-03 22:44:47 +00:00
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_out.sk_FragColor = x == 200.0 ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-11-10 16:25:35 +00:00
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}
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