skia2/experimental/skotty/SkottyAnimator.cpp

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkottyAnimator.h"
namespace skotty {
namespace {
SkScalar lerp_scalar(SkScalar v0, SkScalar v1, float t) {
SkASSERT(t >= 0 && t <= 1);
return v0 * (1 - t) + v1 * t;
}
} // namespace
template <>
void KeyframeInterval<ScalarValue>::lerp(float t, ScalarValue* v) const {
*v = lerp_scalar(fV0, fV1, t);
}
template <>
void KeyframeInterval<VectorValue>::lerp(float t, VectorValue* v) const {
SkASSERT(fV0.cardinality() == fV1.cardinality());
SkASSERT(v->cardinality() == 0);
v->fVals.reserve(fV0.cardinality());
for (int i = 0; i < fV0.fVals.count(); ++i) {
v->fVals.emplace_back(lerp_scalar(fV0.fVals[i], fV1.fVals[i], t));
}
}
template <>
void KeyframeInterval<ShapeValue>::lerp(float t, ShapeValue* v) const {
SkASSERT(fV0.cardinality() == fV1.cardinality());
SkASSERT(v->cardinality() == 0);
SkAssertResult(fV1.fPath.interpolate(fV0.fPath, t, &v->fPath));
}
float AnimatorBase::ComputeLocalT(float t, float t0, float t1,
const SkPoint& c0, const SkPoint& c1) {
SkASSERT(t1 > t0);
auto lt = (t - t0) / (t1 - t0);
if (c0 != SkPoint({0, 0}) || c1 != SkPoint({1, 1})) {
// TODO: lt = CubicBezier(lt, c0, c1);
}
return SkTPin<float>(lt, 0, 1);
}
} // namespace skotty