2013-10-23 17:06:21 +00:00
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkErrorInternals.h"
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#include "SkValidatingReadBuffer.h"
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#include "SkStream.h"
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#include "SkTypeface.h"
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SkValidatingReadBuffer::SkValidatingReadBuffer(const void* data, size_t size) {
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this->setMemory(data, size);
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fError = false;
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this->setFlags(SkFlattenableReadBuffer::kValidation_Flag);
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}
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SkValidatingReadBuffer::~SkValidatingReadBuffer() {
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}
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void SkValidatingReadBuffer::setMemory(const void* data, size_t size) {
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fError = fError || !IsPtrAlign4(data) || (SkAlign4(size) != size);
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if (!fError) {
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fReader.setMemory(data, size);
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}
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}
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const void* SkValidatingReadBuffer::skip(size_t size) {
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size_t inc = SkAlign4(size);
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const void* addr = fReader.peek();
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fError = fError || !IsPtrAlign4(addr) || !fReader.isAvailable(inc);
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if (!fError) {
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fReader.skip(size);
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}
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return addr;
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}
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// All the methods in this file funnel down into either readInt(), readScalar() or skip(),
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// followed by a memcpy. So we've got all our validation in readInt(), readScalar() and skip();
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// if they fail they'll return a zero value or skip nothing, respectively, and set fError to
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// true, which the caller should check to see if an error occurred during the read operation.
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bool SkValidatingReadBuffer::readBool() {
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2013-10-23 18:33:18 +00:00
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uint32_t value = this->readInt();
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// Boolean value should be either 0 or 1
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if (value & ~1) {
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fError = true;
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}
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return value != 0;
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2013-10-23 17:06:21 +00:00
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}
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SkColor SkValidatingReadBuffer::readColor() {
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return this->readInt();
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}
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SkFixed SkValidatingReadBuffer::readFixed() {
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return this->readInt();
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}
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int32_t SkValidatingReadBuffer::readInt() {
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const size_t inc = sizeof(int32_t);
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fError = fError || !IsPtrAlign4(fReader.peek()) || !fReader.isAvailable(inc);
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return fError ? 0 : fReader.readInt();
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}
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SkScalar SkValidatingReadBuffer::readScalar() {
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const size_t inc = sizeof(SkScalar);
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fError = fError || !IsPtrAlign4(fReader.peek()) || !fReader.isAvailable(inc);
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return fError ? 0 : fReader.readScalar();
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}
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uint32_t SkValidatingReadBuffer::readUInt() {
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return this->readInt();
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}
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int32_t SkValidatingReadBuffer::read32() {
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return this->readInt();
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}
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void SkValidatingReadBuffer::readString(SkString* string) {
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const size_t len = this->readInt();
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const void* ptr = fReader.peek();
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const char* cptr = (const char*)ptr;
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// skip over the string + '\0' and then pad to a multiple of 4
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const size_t alignedSize = SkAlign4(len + 1);
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this->skip(alignedSize);
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fError = fError || (cptr[len] != '\0');
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if (!fError) {
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string->set(cptr, len);
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}
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}
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void* SkValidatingReadBuffer::readEncodedString(size_t* length, SkPaint::TextEncoding encoding) {
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const int32_t encodingType = fReader.readInt();
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fError = fError || (encodingType != encoding);
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*length = this->readInt();
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const void* ptr = this->skip(SkAlign4(*length));
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void* data = NULL;
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if (!fError) {
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data = sk_malloc_throw(*length);
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memcpy(data, ptr, *length);
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}
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return data;
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}
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void SkValidatingReadBuffer::readPoint(SkPoint* point) {
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point->fX = fReader.readScalar();
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point->fY = fReader.readScalar();
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}
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void SkValidatingReadBuffer::readMatrix(SkMatrix* matrix) {
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const size_t size = matrix->readFromMemory(fReader.peek());
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fError = fError || (SkAlign4(size) != size);
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if (!fError) {
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(void)this->skip(size);
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}
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}
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void SkValidatingReadBuffer::readIRect(SkIRect* rect) {
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const void* ptr = this->skip(sizeof(SkIRect));
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if (!fError) {
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memcpy(rect, ptr, sizeof(SkIRect));
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}
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}
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void SkValidatingReadBuffer::readRect(SkRect* rect) {
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const void* ptr = this->skip(sizeof(SkRect));
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if (!fError) {
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memcpy(rect, ptr, sizeof(SkRect));
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}
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}
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void SkValidatingReadBuffer::readRegion(SkRegion* region) {
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const size_t size = region->readFromMemory(fReader.peek());
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fError = fError || (SkAlign4(size) != size);
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if (!fError) {
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(void)this->skip(size);
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}
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}
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void SkValidatingReadBuffer::readPath(SkPath* path) {
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const size_t size = path->readFromMemory(fReader.peek());
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fError = fError || (SkAlign4(size) != size);
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if (!fError) {
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(void)this->skip(size);
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}
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}
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uint32_t SkValidatingReadBuffer::readByteArray(void* value) {
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const uint32_t length = this->readUInt();
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const void* ptr = this->skip(SkAlign4(length));
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if (!fError) {
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memcpy(value, ptr, length);
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return length;
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}
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return 0;
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}
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uint32_t SkValidatingReadBuffer::readColorArray(SkColor* colors) {
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const uint32_t count = this->readUInt();
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const uint32_t byteLength = count * sizeof(SkColor);
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const void* ptr = this->skip(SkAlign4(byteLength));
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if (!fError) {
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memcpy(colors, ptr, byteLength);
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return count;
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}
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return 0;
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}
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uint32_t SkValidatingReadBuffer::readIntArray(int32_t* values) {
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const uint32_t count = this->readUInt();
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const uint32_t byteLength = count * sizeof(int32_t);
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const void* ptr = this->skip(SkAlign4(byteLength));
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if (!fError) {
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memcpy(values, ptr, byteLength);
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return count;
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}
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return 0;
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}
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uint32_t SkValidatingReadBuffer::readPointArray(SkPoint* points) {
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const uint32_t count = this->readUInt();
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const uint32_t byteLength = count * sizeof(SkPoint);
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const void* ptr = this->skip(SkAlign4(byteLength));
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if (!fError) {
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memcpy(points, ptr, byteLength);
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return count;
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}
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return 0;
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}
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uint32_t SkValidatingReadBuffer::readScalarArray(SkScalar* values) {
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const uint32_t count = this->readUInt();
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const uint32_t byteLength = count * sizeof(SkScalar);
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const void* ptr = this->skip(SkAlign4(byteLength));
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if (!fError) {
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memcpy(values, ptr, byteLength);
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return count;
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}
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return 0;
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}
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uint32_t SkValidatingReadBuffer::getArrayCount() {
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return *(uint32_t*)fReader.peek();
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}
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void SkValidatingReadBuffer::readBitmap(SkBitmap* bitmap) {
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const int width = this->readInt();
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const int height = this->readInt();
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const size_t length = this->readUInt();
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// A size of zero means the SkBitmap was simply flattened.
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fError = fError || (length != 0);
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if (fError) {
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return;
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}
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bitmap->unflatten(*this);
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fError = fError || (bitmap->width() != width) || (bitmap->height() != height);
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}
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SkFlattenable* SkValidatingReadBuffer::readFlattenable(SkFlattenable::Type type) {
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SkString name;
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this->readString(&name);
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if (fError) {
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return NULL;
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}
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// Is this the type we wanted ?
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const char* cname = name.c_str();
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SkFlattenable::Type baseType;
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if (!SkFlattenable::NameToType(cname, &baseType) || (baseType != type)) {
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return NULL;
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}
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SkFlattenable::Factory factory = SkFlattenable::NameToFactory(cname);
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if (NULL == factory) {
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return NULL; // writer failed to give us the flattenable
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}
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// if we get here, factory may still be null, but if that is the case, the
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// failure was ours, not the writer.
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SkFlattenable* obj = NULL;
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uint32_t sizeRecorded = this->readUInt();
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if (factory) {
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uint32_t offset = fReader.offset();
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obj = (*factory)(*this);
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// check that we read the amount we expected
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uint32_t sizeRead = fReader.offset() - offset;
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fError = fError || (sizeRecorded != sizeRead);
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if (fError) {
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// we could try to fix up the offset...
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delete obj;
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obj = NULL;
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}
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} else {
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// we must skip the remaining data
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this->skip(sizeRecorded);
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SkASSERT(false);
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}
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return obj;
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}
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