skia2/resources/sksl/shared/Overflow.sksl

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uniform half4 colorGreen;
half4 main(float2 coords) {
half huge = 899999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 *
999999999.9 * 999999999.9;
int hugeI = 16384
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
uint hugeU = uint(16384)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
short hugeS = short(8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
ushort hugeUS = ushort(8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
int hugeNI = -16384
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
short hugeNS = short(-8192)
* 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2;
const int4 i4 = int4(2, 2, 2, 2);
int4 hugeIvec = i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 *
i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 *
i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4;
const uint4 u4 = uint4(2, 2, 2, 2);
uint4 hugeUvec = u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 *
u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 *
u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4;
return colorGreen * saturate(huge) * saturate(half(hugeI)) * saturate(half(hugeU)) *
saturate(half(hugeS)) * saturate(half(hugeUS)) *
saturate(half(hugeNI)) * saturate(half(hugeNS)) *
saturate(half4(hugeIvec)) * saturate(half4(hugeUvec));
}