skia2/tools/SkBitmapRegionCanvas.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapRegionCanvas.h"
#include "SkCanvas.h"
#include "SkScanlineDecoder.h"
SkBitmapRegionCanvas::SkBitmapRegionCanvas(SkScanlineDecoder* decoder)
: INHERITED(decoder->getInfo().width(), decoder->getInfo().height())
, fDecoder(decoder)
{}
/*
* Chooses the correct image subset offsets and dimensions for the partial decode.
*/
static inline void set_subset_region(int inputOffset, int inputDimension,
int imageOriginalDimension, int* imageSubsetOffset, int* outOffset,
int* imageSubsetDimension) {
// This must be at least zero, we can't start decoding the image at a negative coordinate.
*imageSubsetOffset = SkTMax(0, inputOffset);
// If inputOffset is less than zero, we decode to an offset location in the output bitmap.
*outOffset = *imageSubsetOffset - inputOffset;
// Use imageSusetOffset to make sure we don't decode pixels past the edge of the image.
// Use outOffset to make sure we don't decode pixels past the edge of the region.
*imageSubsetDimension = SkTMin(imageOriginalDimension - *imageSubsetOffset,
inputDimension - *outOffset);
}
/*
* Returns a scaled dimension based on the original dimension and the sample size.
* TODO: Share this implementation with SkScaledCodec.
*/
static int get_scaled_dimension(int srcDimension, int sampleSize) {
if (sampleSize > srcDimension) {
return 1;
}
return srcDimension / sampleSize;
}
/*
* Three differences from the Android version:
* Returns a Skia bitmap instead of an Android bitmap.
* Android version attempts to reuse a recycled bitmap.
* Removed the options object and used parameters for color type and
* sample size.
*/
SkBitmap* SkBitmapRegionCanvas::decodeRegion(int inputX, int inputY,
int inputWidth, int inputHeight,
int sampleSize,
SkColorType dstColorType) {
// Reject color types not supported by this method
if (kIndex_8_SkColorType == dstColorType || kGray_8_SkColorType == dstColorType) {
SkDebugf("Error: Color type not supported.\n");
return nullptr;
}
// The client may not necessarily request a region that is fully within
// the image. We may need to do some calculation to determine what part
// of the image to decode.
// The left offset of the portion of the image we want, where zero
// indicates the left edge of the image.
int imageSubsetX;
// The size of the output bitmap is determined by the size of the
// requested region, not by the size of the intersection of the region
// and the image dimensions. If inputX is negative, we will need to
// place decoded pixels into the output bitmap starting at a left offset.
// If this is non-zero, imageSubsetX must be zero.
int outX;
// The width of the portion of the image that we will write to the output
// bitmap. If the region is not fully contained within the image, this
// will not be the same as inputWidth.
int imageSubsetWidth;
set_subset_region(inputX, inputWidth, this->width(), &imageSubsetX, &outX, &imageSubsetWidth);
// The top offset of the portion of the image we want, where zero
// indicates the top edge of the image.
int imageSubsetY;
// The size of the output bitmap is determined by the size of the
// requested region, not by the size of the intersection of the region
// and the image dimensions. If inputY is negative, we will need to
// place decoded pixels into the output bitmap starting at a top offset.
// If this is non-zero, imageSubsetY must be zero.
int outY;
// The height of the portion of the image that we will write to the output
// bitmap. If the region is not fully contained within the image, this
// will not be the same as inputHeight.
int imageSubsetHeight;
set_subset_region(inputY, inputHeight, this->height(), &imageSubsetY, &outY,
&imageSubsetHeight);
if (imageSubsetWidth <= 0 || imageSubsetHeight <= 0) {
SkDebugf("Error: Region must intersect part of the image.\n");
return nullptr;
}
// Create the image info for the decode
SkAlphaType dstAlphaType = fDecoder->getInfo().alphaType();
if (kUnpremul_SkAlphaType == dstAlphaType) {
dstAlphaType = kPremul_SkAlphaType;
}
SkImageInfo decodeInfo = SkImageInfo::Make(this->width(), this->height(),
dstColorType, dstAlphaType);
// Start the scanline decoder
SkCodec::Result r = fDecoder->start(decodeInfo);
if (SkCodec::kSuccess != r) {
SkDebugf("Error: Could not start scanline decoder.\n");
return nullptr;
}
// Allocate a bitmap for the unscaled decode
SkBitmap tmp;
SkImageInfo tmpInfo = decodeInfo.makeWH(this->width(), imageSubsetHeight);
if (!tmp.tryAllocPixels(tmpInfo)) {
SkDebugf("Error: Could not allocate pixels.\n");
return nullptr;
}
// Skip the unneeded rows
if (SkCodec::kSuccess != fDecoder->skipScanlines(imageSubsetY)) {
SkDebugf("Error: Failed to skip scanlines.\n");
return nullptr;
}
// Decode the necessary rows
SkCodec::Result result = fDecoder->getScanlines(tmp.getAddr(0, 0), imageSubsetHeight,
tmp.rowBytes());
switch (result) {
case SkCodec::kSuccess:
case SkCodec::kIncompleteInput:
break;
default:
SkDebugf("Error: Failed to get scanlines.\n");
return nullptr;
}
// Calculate the size of the output
const int outWidth = get_scaled_dimension(inputWidth, sampleSize);
const int outHeight = get_scaled_dimension(inputHeight, sampleSize);
// Initialize the destination bitmap
SkAutoTDelete<SkBitmap> bitmap(new SkBitmap());
SkImageInfo dstInfo = decodeInfo.makeWH(outWidth, outHeight);
if (!bitmap->tryAllocPixels(dstInfo)) {
SkDebugf("Error: Could not allocate pixels.\n");
return nullptr;
}
// Zero the bitmap if the region is not completely within the image.
// TODO (msarett): Can we make this faster by implementing it to only
// zero parts of the image that we won't overwrite with
// pixels?
// TODO (msarett): This could be skipped if memory is zero initialized.
// This would matter if this code is moved to Android and
// uses Android bitmaps.
if (0 != outX || 0 != outY ||
inputX + inputWidth > this->width() ||
inputY + inputHeight > this->height()) {
bitmap->eraseColor(0);
}
// Use a canvas to crop and scale to the destination bitmap
SkCanvas canvas(*bitmap);
// TODO (msarett): Maybe we can take advantage of the fact that SkRect uses floats?
SkRect src = SkRect::MakeXYWH((SkScalar) imageSubsetX, (SkScalar) 0,
(SkScalar) imageSubsetWidth, (SkScalar) imageSubsetHeight);
SkRect dst = SkRect::MakeXYWH((SkScalar) (outX / sampleSize), (SkScalar) (outY / sampleSize),
(SkScalar) get_scaled_dimension(imageSubsetWidth, sampleSize),
(SkScalar) get_scaled_dimension(imageSubsetHeight, sampleSize));
SkPaint paint;
// Overwrite the dst with the src pixels
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
// TODO (msarett): Test multiple filter qualities. kNone is the default.
canvas.drawBitmapRect(tmp, src, dst, &paint);
return bitmap.detach();
}