2015-01-26 20:28:54 +00:00
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2019-04-23 17:05:21 +00:00
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#include "bench/Benchmark.h"
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#include "include/core/SkBitmap.h"
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2020-07-14 21:16:32 +00:00
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#include "src/core/SkMipmap.h"
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2015-01-26 20:28:54 +00:00
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2020-07-14 21:16:32 +00:00
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class MipmapBench: public Benchmark {
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2015-01-26 20:28:54 +00:00
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SkBitmap fBitmap;
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2016-01-15 15:41:07 +00:00
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SkString fName;
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2016-01-16 02:47:38 +00:00
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const int fW, fH;
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2017-03-06 21:16:15 +00:00
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bool fHalfFoat;
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2015-01-26 20:28:54 +00:00
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public:
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2020-07-14 21:16:32 +00:00
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MipmapBench(int w, int h, bool halfFloat = false)
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Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-06-01 16:25:08 +00:00
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: fW(w), fH(h), fHalfFoat(halfFloat)
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2016-06-10 18:41:47 +00:00
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{
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Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-06-01 16:25:08 +00:00
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fName.printf("mipmap_build_%dx%d", w, h);
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2017-03-06 21:16:15 +00:00
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if (halfFloat) {
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fName.append("_f16");
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}
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2016-01-15 15:41:07 +00:00
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}
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2015-01-26 20:28:54 +00:00
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protected:
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2015-03-26 01:17:31 +00:00
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bool isSuitableFor(Backend backend) override {
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2015-01-26 20:28:54 +00:00
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return kNonRendering_Backend == backend;
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}
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2016-01-15 15:41:07 +00:00
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const char* onGetName() override { return fName.c_str(); }
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2015-01-26 20:28:54 +00:00
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2015-09-30 19:11:07 +00:00
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void onDelayedSetup() override {
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2018-08-27 19:16:02 +00:00
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SkColorType ct = fHalfFoat ? kRGBA_F16_SkColorType : kN32_SkColorType;
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SkImageInfo info = SkImageInfo::Make(fW, fH, ct, kPremul_SkAlphaType,
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SkColorSpace::MakeSRGB());
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2016-06-10 18:41:47 +00:00
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fBitmap.allocPixels(info);
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2015-01-26 20:28:54 +00:00
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fBitmap.eraseColor(SK_ColorWHITE); // so we don't read uninitialized memory
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}
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2015-10-01 16:43:39 +00:00
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void onDraw(int loops, SkCanvas*) override {
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2016-01-15 15:41:07 +00:00
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for (int i = 0; i < loops * 4; i++) {
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2020-07-14 21:16:32 +00:00
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SkMipmap::Build(fBitmap, nullptr)->unref();
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2015-01-26 20:28:54 +00:00
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}
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}
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private:
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2020-09-03 02:42:33 +00:00
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using INHERITED = Benchmark;
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2015-01-26 20:28:54 +00:00
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};
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2016-01-16 02:47:38 +00:00
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// Build variants that exercise the width and heights being even or odd at each level, as the
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// impl specializes on each of these.
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//
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2020-07-14 21:16:32 +00:00
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DEF_BENCH( return new MipmapBench(511, 511); )
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DEF_BENCH( return new MipmapBench(512, 511); )
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DEF_BENCH( return new MipmapBench(511, 512); )
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DEF_BENCH( return new MipmapBench(512, 512); )
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Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-06-01 16:25:08 +00:00
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2020-07-14 21:16:32 +00:00
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DEF_BENCH( return new MipmapBench(512, 512, true); )
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DEF_BENCH( return new MipmapBench(511, 511, true); )
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Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-06-01 16:25:08 +00:00
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2020-07-14 21:16:32 +00:00
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DEF_BENCH( return new MipmapBench(2048, 2048); )
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DEF_BENCH( return new MipmapBench(2047, 2047); )
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DEF_BENCH( return new MipmapBench(2048, 2047); )
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DEF_BENCH( return new MipmapBench(2047, 2048); )
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