skia2/include/gpu/GrTextureContext.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTextureContext_DEFINED
#define GrTextureContext_DEFINED
#include "GrSurfaceContext.h"
#include "../private/GrTextureProxy.h"
class GrContext;
class GrDrawingManager;
class GrSurface;
class GrTextureOpList;
class GrTextureProxy;
struct SkIPoint;
struct SkIRect;
/**
* A helper object to orchestrate commands (currently just copies) for GrSurfaces that are
* GrTextures and not GrRenderTargets.
*/
class SK_API GrTextureContext : public GrSurfaceContext {
public:
~GrTextureContext() override;
bool copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override;
protected:
GrTextureContext(GrContext*, GrDrawingManager*, sk_sp<GrTextureProxy>, GrAuditTrail*,
GrSingleOwner*);
GrDrawingManager* drawingManager() { return fDrawingManager; }
SkDEBUGCODE(void validate() const;)
private:
friend class GrDrawingManager; // for ctor
GrTextureOpList* getOpList();
GrDrawingManager* fDrawingManager;
sk_sp<GrTextureProxy> fTextureProxy;
// In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked
// it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'.
GrTextureOpList* fOpList;
};
#endif