2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-02-12 23:44:51 +00:00
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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2020-12-09 21:19:37 +00:00
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-02-12 23:44:51 +00:00
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float _skOutParamHelper0_frexp(float _var0, thread int4& exp) {
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2020-12-09 21:19:37 +00:00
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int _var1;
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float _skResult = frexp(_var0, _var1);
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2021-02-12 23:44:51 +00:00
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exp.x = _var1;
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return _skResult;
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}
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float2 _skOutParamHelper1_frexp(float2 _var0, thread int4& exp) {
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int2 _var1;
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float2 _skResult = frexp(_var0, _var1);
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exp.xy = _var1;
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return _skResult;
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}
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float3 _skOutParamHelper2_frexp(float3 _var0, thread int4& exp) {
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int3 _var1;
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float3 _skResult = frexp(_var0, _var1);
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exp.xyz = _var1;
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return _skResult;
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}
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float4 _skOutParamHelper3_frexp(float4 _var0, thread int4& exp) {
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int4 _var1;
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float4 _skResult = frexp(_var0, _var1);
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exp = _var1;
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2020-12-09 21:19:37 +00:00
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return _skResult;
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}
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2021-02-12 23:44:51 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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2021-02-12 23:44:51 +00:00
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float4 value = _uniforms.colorGreen.yyyy * 6.0;
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int4 exp;
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float4 result;
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bool4 ok;
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result.x = _skOutParamHelper0_frexp(value.x, exp);
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ok.x = result.x == 0.75 && exp.x == 3;
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result.xy = _skOutParamHelper1_frexp(value.xy, exp);
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ok.y = result.y == 0.75 && exp.y == 3;
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result.xyz = _skOutParamHelper2_frexp(value.xyz, exp);
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ok.z = result.z == 0.75 && exp.z == 3;
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2021-02-19 19:09:38 +00:00
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result = _skOutParamHelper3_frexp(value, exp);
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2021-02-12 23:44:51 +00:00
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ok.w = result.w == 0.75 && exp.w == 3;
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_out.sk_FragColor = all(ok) ? _uniforms.colorGreen : _uniforms.colorRed;
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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