2011-07-05 18:54:12 +00:00
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2011-07-28 14:26:00 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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2011-07-05 18:54:12 +00:00
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*/
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2011-07-28 14:26:00 +00:00
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2011-07-05 18:54:12 +00:00
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#ifndef SkEmptyShader_DEFINED
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#define SkEmptyShader_DEFINED
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#include "SkShader.h"
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/**
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* \class SkEmptyShader
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* A Shader that always draws nothing.
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*/
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class SK_API SkEmptyShader : public SkShader {
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public:
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SkEmptyShader();
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virtual uint32_t getFlags();
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virtual uint8_t getSpan16Alpha() const;
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virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
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const SkMatrix& matrix);
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virtual void shadeSpan(int x, int y, SkPMColor span[], int count);
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virtual void shadeSpan16(int x, int y, uint16_t span[], int count);
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virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
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protected:
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SkEmptyShader(SkFlattenableReadBuffer&);
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virtual Factory getFactory();
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virtual void flatten(SkFlattenableWriteBuffer&);
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private:
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typedef SkShader INHERITED;
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};
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#endif
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