out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
int a = 0;
int b = 0;
int c = 0;
int d = 0;
a = 1;
b = 2;
c = 5;
return ((a == 1 && b == 2) && c == 5) && d == 0 ? colorGreen : colorRed;
}