2020-11-26 03:19:16 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float4 blend_dst(float4 src, float4 dst) {
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return dst;
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}
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float4 live_fn(float4 a, float4 b) {
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return a + b;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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2021-01-19 18:07:55 +00:00
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Outputs _out;
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2020-11-26 03:19:16 +00:00
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{
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = live_fn(float4(3.0), float4(-3.0));
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2020-11-26 03:19:16 +00:00
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}
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{
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2021-01-19 18:07:55 +00:00
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_out.sk_FragColor = blend_dst(float4(7.0), float4(-7.0));
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2020-11-26 03:19:16 +00:00
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}
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2021-01-19 18:07:55 +00:00
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return _out;
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2020-11-26 03:19:16 +00:00
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}
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