skia2/include/gpu/ShaderErrorHandler.h

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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_ShaderErrorHandler_DEFINED
#define skgpu_ShaderErrorHandler_DEFINED
#include "include/core/SkTypes.h"
namespace skgpu {
/**
* Abstract class to report errors when compiling shaders.
*/
class SK_API ShaderErrorHandler {
public:
virtual ~ShaderErrorHandler() = default;
virtual void compileError(const char* shader, const char* errors) = 0;
protected:
ShaderErrorHandler() = default;
ShaderErrorHandler(const ShaderErrorHandler&) = delete;
ShaderErrorHandler& operator=(const ShaderErrorHandler&) = delete;
};
/**
* Used when no error handler is set. Will report failures via SkDebugf and asserts.
*/
ShaderErrorHandler* DefaultShaderErrorHandler();
} // namespace skgpu
#endif // skgpu_ShaderErrorHandler_DEFINED