GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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# Copyright 2016 Google Inc.
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#
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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declare_args() {
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2016-08-24 19:23:52 +00:00
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skia_enable_tools = !is_fuchsia && !is_component_build
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2016-08-24 16:55:56 +00:00
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skia_use_expat = true
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2016-08-23 20:56:37 +00:00
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skia_use_giflib = !is_fuchsia
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2016-08-24 16:55:56 +00:00
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skia_use_libjpeg_turbo = true
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skia_use_libpng = true
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2016-08-23 14:38:09 +00:00
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skia_use_libwebp = !is_fuchsia
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2016-08-24 16:55:56 +00:00
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skia_use_sfntly = !is_fuchsia
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skia_use_zlib = true
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GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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}
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2016-07-26 20:55:45 +00:00
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skia_public_includes = [
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2016-07-27 20:55:26 +00:00
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"include/android",
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2016-07-28 16:45:14 +00:00
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"include/c",
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2016-07-26 20:55:45 +00:00
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"include/codec",
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"include/config",
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"include/core",
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"include/effects",
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"include/gpu",
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"include/gpu/gl",
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"include/images",
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"include/pathops",
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"include/ports",
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2016-07-27 20:55:26 +00:00
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"include/svg",
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2016-07-26 20:55:45 +00:00
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"include/utils",
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"include/utils/mac",
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2016-07-27 20:55:26 +00:00
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"include/xml",
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2016-07-26 20:55:45 +00:00
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]
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|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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# Skia public API, generally provided by :skia.
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config("skia_public") {
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2016-07-26 20:55:45 +00:00
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include_dirs = skia_public_includes
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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defines = [ "SKIA_DLL" ]
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}
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# Skia internal APIs, used by Skia itself and a few test tools.
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config("skia_private") {
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visibility = [ ":*" ]
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include_dirs = [
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"include/private",
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"src/c",
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2016-07-26 20:55:45 +00:00
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"src/codec",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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"src/config",
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"src/core",
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"src/effects",
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2016-07-27 20:55:26 +00:00
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"src/effects/gradients",
|
|
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"src/fonts",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
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"src/gpu",
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"src/image",
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"src/images",
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"src/lazy",
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"src/opts",
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"src/pathops",
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2016-07-28 21:17:33 +00:00
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"src/pdf",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
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"src/ports",
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"src/sfnt",
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"src/utils",
|
2016-08-04 13:19:33 +00:00
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|
"src/utils/win",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
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"third_party/etc1",
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"third_party/ktx",
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]
|
2016-08-01 13:56:40 +00:00
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2016-08-24 16:55:56 +00:00
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defines = [ "SK_GAMMA_APPLY_TO_A8" ]
|
2016-08-04 16:52:11 +00:00
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|
if (is_linux) {
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defines += [ "SK_SAMPLES_FOR_X" ]
|
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|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
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}
|
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# Any code that's linked into Skia-the-library should use this config via += skia_library_configs.
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config("skia_library") {
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visibility = [ ":*" ]
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defines = [ "SKIA_IMPLEMENTATION=1" ]
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}
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skia_library_configs = [
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":skia_public",
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":skia_private",
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":skia_library",
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]
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2016-07-21 19:25:45 +00:00
|
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|
core_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
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|
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|
rebase_path("gyp/core.gypi"),
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"--replace=<(skia_include_path)=include",
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"--replace=<(skia_src_path)=src",
|
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|
],
|
|
|
|
"scope",
|
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[ "gyp/core.gypi" ])
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
effects_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
|
|
rebase_path("gyp/effects.gypi"),
|
|
|
|
"--replace=<(skia_include_path)=include",
|
|
|
|
"--replace=<(skia_src_path)=src",
|
|
|
|
],
|
|
|
|
"scope",
|
|
|
|
[ "gyp/effects.gypi" ])
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
gpu_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
|
|
rebase_path("gyp/gpu.gypi"),
|
|
|
|
"--replace=<(skia_include_path)=include",
|
|
|
|
"--replace=<(skia_src_path)=src",
|
|
|
|
],
|
|
|
|
"scope",
|
|
|
|
[ "gyp/gpu.gypi" ])
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
opts_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
|
|
rebase_path("gyp/opts.gypi"),
|
|
|
|
"--replace=<(skia_include_path)=include",
|
|
|
|
"--replace=<(skia_src_path)=src",
|
|
|
|
],
|
|
|
|
"scope",
|
|
|
|
[ "gyp/opts.gypi" ])
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
pdf_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
|
|
rebase_path("gyp/pdf.gypi"),
|
|
|
|
"--replace=<(skia_include_path)=include",
|
|
|
|
"--replace=<(skia_src_path)=src",
|
|
|
|
],
|
|
|
|
"scope",
|
|
|
|
[ "gyp/pdf.gypi" ])
|
|
|
|
|
2016-07-21 19:25:45 +00:00
|
|
|
utils_gypi = exec_script("gn/gypi_to_gn.py",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
[
|
|
|
|
rebase_path("gyp/utils.gypi"),
|
|
|
|
"--replace=<(skia_include_path)=include",
|
|
|
|
"--replace=<(skia_src_path)=src",
|
|
|
|
],
|
|
|
|
"scope",
|
|
|
|
[ "gyp/utils.gypi" ])
|
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
# Use for CPU-specific Skia code that needs particular compiler flags.
|
|
|
|
template("opts") {
|
|
|
|
if (invoker.enabled) {
|
|
|
|
source_set(target_name) {
|
|
|
|
forward_variables_from(invoker, "*")
|
|
|
|
configs += skia_library_configs
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
# If not enabled, a phony empty target that swallows all otherwise unused variables.
|
|
|
|
source_set(target_name) {
|
|
|
|
forward_variables_from(invoker,
|
|
|
|
"*",
|
|
|
|
[
|
|
|
|
"sources",
|
|
|
|
"cflags",
|
|
|
|
])
|
|
|
|
}
|
|
|
|
}
|
2016-08-17 20:57:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-17 01:28:43 +00:00
|
|
|
is_x86 = current_cpu == "x64" || current_cpu == "x86"
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
2016-08-25 11:55:19 +00:00
|
|
|
opts("armv7") {
|
|
|
|
enabled = current_cpu == "arm"
|
|
|
|
sources = opts_gypi.armv7_sources
|
|
|
|
cflags = []
|
|
|
|
}
|
|
|
|
|
|
|
|
opts("neon") {
|
|
|
|
enabled = current_cpu == "arm"
|
|
|
|
sources = opts_gypi.neon_sources
|
|
|
|
cflags = [ "-mfpu=neon" ]
|
|
|
|
}
|
|
|
|
|
|
|
|
opts("arm64") {
|
|
|
|
enabled = current_cpu == "arm64"
|
|
|
|
sources = opts_gypi.arm64_sources
|
|
|
|
cflags = []
|
|
|
|
}
|
|
|
|
|
|
|
|
opts("crc32") {
|
|
|
|
enabled = current_cpu == "arm64"
|
|
|
|
sources = opts_gypi.crc32_sources
|
|
|
|
cflags = [ "-march=armv8-a+crc" ]
|
|
|
|
}
|
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
opts("none") {
|
2016-08-25 11:55:19 +00:00
|
|
|
enabled = !is_x86 && current_cpu != "arm" && current_cpu != "arm64"
|
2016-08-25 00:32:30 +00:00
|
|
|
sources = opts_gypi.none_sources
|
|
|
|
cflags = []
|
|
|
|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
opts("sse2") {
|
|
|
|
enabled = is_x86
|
|
|
|
sources = opts_gypi.sse2_sources
|
|
|
|
cflags = [ "-msse2" ]
|
|
|
|
}
|
2016-08-08 16:06:27 +00:00
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
opts("ssse3") {
|
|
|
|
enabled = is_x86
|
|
|
|
sources = opts_gypi.ssse3_sources
|
|
|
|
cflags = [ "-mssse3" ]
|
|
|
|
}
|
2016-08-08 16:06:27 +00:00
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
opts("sse41") {
|
|
|
|
enabled = is_x86
|
|
|
|
sources = opts_gypi.sse41_sources
|
|
|
|
cflags = [ "-msse4.1" ]
|
|
|
|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
2016-08-25 00:32:30 +00:00
|
|
|
opts("sse42") {
|
|
|
|
enabled = is_x86
|
|
|
|
sources = opts_gypi.sse42_sources
|
|
|
|
cflags = [ "-msse4.2" ]
|
|
|
|
}
|
|
|
|
|
|
|
|
opts("avx") {
|
|
|
|
enabled = is_x86
|
|
|
|
sources = opts_gypi.avx_sources
|
|
|
|
cflags = [ "-mavx" ]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
# Any feature of Skia that requires third-party code should be optional and use this template.
|
2016-08-23 20:56:37 +00:00
|
|
|
template("optional") {
|
|
|
|
if (invoker.enabled) {
|
|
|
|
config(target_name + "_public") {
|
|
|
|
defines = invoker.public_defines
|
|
|
|
}
|
|
|
|
source_set(target_name) {
|
|
|
|
forward_variables_from(invoker, "*", [ "public_defines" ])
|
|
|
|
all_dependent_configs = [ ":" + target_name + "_public" ]
|
2016-08-25 00:32:30 +00:00
|
|
|
configs += skia_library_configs
|
2016-08-23 20:56:37 +00:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
# If not enabled, a phony empty target that swallows all otherwise unused variables.
|
|
|
|
source_set(target_name) {
|
|
|
|
forward_variables_from(invoker,
|
|
|
|
"*",
|
|
|
|
[
|
|
|
|
"public_defines",
|
|
|
|
"deps",
|
|
|
|
"sources",
|
|
|
|
])
|
|
|
|
}
|
2016-08-23 14:38:09 +00:00
|
|
|
}
|
|
|
|
}
|
2016-08-23 20:56:37 +00:00
|
|
|
|
|
|
|
optional("gif") {
|
|
|
|
enabled = skia_use_giflib
|
|
|
|
public_defines = [ "SK_HAS_GIF_LIBRARY" ]
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/giflib",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/codec/SkGifCodec.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
2016-08-24 16:55:56 +00:00
|
|
|
optional("jpeg") {
|
|
|
|
enabled = skia_use_libjpeg_turbo
|
|
|
|
public_defines = [ "SK_HAS_JPEG_LIBRARY" ]
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/libjpeg-turbo:libjpeg",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/codec/SkJpegCodec.cpp",
|
|
|
|
"src/codec/SkJpegDecoderMgr.cpp",
|
|
|
|
"src/codec/SkJpegUtility.cpp",
|
|
|
|
"src/images/SkJPEGImageEncoder.cpp",
|
|
|
|
"src/images/SkJPEGWriteUtility.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
optional("pdf") {
|
|
|
|
enabled = skia_use_zlib
|
|
|
|
public_defines = []
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/zlib",
|
|
|
|
]
|
|
|
|
sources = pdf_gypi.sources
|
|
|
|
|
|
|
|
if (skia_use_sfntly) {
|
|
|
|
deps += [ "//third_party/sfntly" ]
|
|
|
|
public_defines += [
|
|
|
|
# TODO(halcanary): make this the default; this is the value Android uses.
|
|
|
|
"SK_SFNTLY_SUBSETTER=\"sample/chromium/font_subsetter.h\"",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
optional("png") {
|
|
|
|
enabled = skia_use_libpng
|
|
|
|
public_defines = [ "SK_HAS_PNG_LIBRARY" ]
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/libpng",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/codec/SkIcoCodec.cpp",
|
|
|
|
"src/codec/SkPngCodec.cpp",
|
|
|
|
"src/images/SkPNGImageEncoder.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
2016-08-23 20:56:37 +00:00
|
|
|
optional("webp") {
|
|
|
|
enabled = skia_use_libwebp
|
|
|
|
public_defines = [ "SK_HAS_WEBP_LIBRARY" ]
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/libwebp",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/codec/SkWebpAdapterCodec.cpp",
|
|
|
|
"src/codec/SkWebpCodec.cpp",
|
|
|
|
"src/images/SkWEBPImageEncoder.cpp",
|
|
|
|
]
|
|
|
|
}
|
2016-08-23 14:38:09 +00:00
|
|
|
|
2016-08-24 16:55:56 +00:00
|
|
|
optional("xml") {
|
|
|
|
enabled = skia_use_expat
|
|
|
|
public_defines = []
|
|
|
|
|
|
|
|
deps = [
|
|
|
|
"//third_party/expat",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/xml/SkDOM.cpp",
|
|
|
|
"src/xml/SkXMLParser.cpp",
|
|
|
|
"src/xml/SkXMLWriter.cpp",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
component("skia") {
|
|
|
|
public_configs = [ ":skia_public" ]
|
|
|
|
configs += skia_library_configs
|
|
|
|
|
|
|
|
deps = [
|
2016-08-25 11:55:19 +00:00
|
|
|
":arm64",
|
|
|
|
":armv7",
|
2016-08-25 00:32:30 +00:00
|
|
|
":avx",
|
2016-08-25 11:55:19 +00:00
|
|
|
":crc32",
|
2016-08-23 20:56:37 +00:00
|
|
|
":gif",
|
2016-08-24 16:55:56 +00:00
|
|
|
":jpeg",
|
2016-08-25 11:55:19 +00:00
|
|
|
":neon",
|
2016-08-25 00:32:30 +00:00
|
|
|
":none",
|
2016-08-24 16:55:56 +00:00
|
|
|
":pdf",
|
|
|
|
":png",
|
2016-08-25 00:32:30 +00:00
|
|
|
":sse2",
|
|
|
|
":sse41",
|
|
|
|
":sse42",
|
|
|
|
":ssse3",
|
2016-08-23 14:38:09 +00:00
|
|
|
":webp",
|
2016-08-24 16:55:56 +00:00
|
|
|
":xml",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
|
2016-08-04 13:19:33 +00:00
|
|
|
if (!is_win) {
|
|
|
|
libs = [ "pthread" ]
|
|
|
|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
|
|
|
sources = []
|
|
|
|
sources += core_gypi.sources
|
|
|
|
sources += effects_gypi.sources
|
|
|
|
sources += gpu_gypi.skgpu_sources
|
|
|
|
sources += utils_gypi.sources
|
|
|
|
sources += [
|
2016-07-27 20:55:26 +00:00
|
|
|
"src/android/SkBitmapRegionCodec.cpp",
|
|
|
|
"src/android/SkBitmapRegionDecoder.cpp",
|
|
|
|
"src/codec/SkAndroidCodec.cpp",
|
2016-07-26 20:55:45 +00:00
|
|
|
"src/codec/SkBmpCodec.cpp",
|
|
|
|
"src/codec/SkBmpMaskCodec.cpp",
|
|
|
|
"src/codec/SkBmpRLECodec.cpp",
|
|
|
|
"src/codec/SkBmpStandardCodec.cpp",
|
|
|
|
"src/codec/SkCodec.cpp",
|
|
|
|
"src/codec/SkCodecImageGenerator.cpp",
|
|
|
|
"src/codec/SkMaskSwizzler.cpp",
|
|
|
|
"src/codec/SkMasks.cpp",
|
2016-07-27 20:55:26 +00:00
|
|
|
"src/codec/SkSampledCodec.cpp",
|
2016-07-26 20:55:45 +00:00
|
|
|
"src/codec/SkSampler.cpp",
|
|
|
|
"src/codec/SkSwizzler.cpp",
|
|
|
|
"src/codec/SkWbmpCodec.cpp",
|
2016-08-23 20:35:28 +00:00
|
|
|
"src/gpu/gl/GrGLDefaultInterface_native.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/images/SkImageEncoder.cpp",
|
|
|
|
"src/images/SkImageEncoder_Factory.cpp",
|
2016-07-28 21:17:33 +00:00
|
|
|
"src/images/SkKTXImageEncoder.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/ports/SkDiscardableMemory_none.cpp",
|
|
|
|
"src/ports/SkGlobalInitialization_default.cpp",
|
2016-07-26 20:55:45 +00:00
|
|
|
"src/ports/SkImageGenerator_skia.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/ports/SkMemory_malloc.cpp",
|
|
|
|
"src/ports/SkOSFile_stdio.cpp",
|
|
|
|
"src/sfnt/SkOTTable_name.cpp",
|
|
|
|
"src/sfnt/SkOTUtils.cpp",
|
2016-07-27 20:55:26 +00:00
|
|
|
"src/svg/SkSVGCanvas.cpp",
|
|
|
|
"src/svg/SkSVGDevice.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/utils/mac/SkStream_mac.cpp",
|
|
|
|
"third_party/etc1/etc1.cpp",
|
|
|
|
"third_party/ktx/ktx.cpp",
|
|
|
|
]
|
2016-08-23 20:35:28 +00:00
|
|
|
sources -= [
|
|
|
|
"src/gpu/gl/GrGLCreateNativeInterface_none.cpp",
|
|
|
|
"src/gpu/gl/GrGLDefaultInterface_none.cpp",
|
|
|
|
]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
|
|
|
|
if (is_win) {
|
|
|
|
sources += [
|
|
|
|
"src/ports/SkDebug_win.cpp",
|
|
|
|
"src/ports/SkFontHost_win.cpp",
|
|
|
|
"src/ports/SkFontMgr_win_dw.cpp",
|
|
|
|
"src/ports/SkFontMgr_win_dw_factory.cpp",
|
|
|
|
"src/ports/SkImageEncoder_WIC.cpp",
|
|
|
|
"src/ports/SkImageGeneratorWIC.cpp",
|
|
|
|
"src/ports/SkOSFile_win.cpp",
|
|
|
|
"src/ports/SkScalerContext_win_dw.cpp",
|
|
|
|
"src/ports/SkTLS_win.cpp",
|
|
|
|
"src/ports/SkTypeface_win_dw.cpp",
|
2016-07-27 20:55:26 +00:00
|
|
|
"src/xps/SkDocument_XPS.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
2016-08-04 13:19:33 +00:00
|
|
|
sources -= [ "src/utils/SkThreadUtils_pthread.cpp" ]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
} else {
|
|
|
|
sources += [
|
|
|
|
"src/ports/SkDebug_stdio.cpp",
|
|
|
|
"src/ports/SkOSFile_posix.cpp",
|
|
|
|
"src/ports/SkTLS_pthread.cpp",
|
2016-07-27 20:55:26 +00:00
|
|
|
"src/xps/SkDocument_XPS_None.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_linux) {
|
|
|
|
deps += [
|
|
|
|
"third_party:fontconfig",
|
|
|
|
"third_party:freetype2",
|
|
|
|
]
|
2016-08-23 20:35:28 +00:00
|
|
|
libs += [
|
|
|
|
"GL",
|
|
|
|
"GLU",
|
|
|
|
"X11",
|
|
|
|
]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
sources += [
|
2016-08-23 20:35:28 +00:00
|
|
|
"src/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/ports/SkFontConfigInterface_direct.cpp",
|
|
|
|
"src/ports/SkFontConfigInterface_direct_factory.cpp",
|
|
|
|
"src/ports/SkFontHost_FreeType.cpp",
|
|
|
|
"src/ports/SkFontHost_FreeType_common.cpp",
|
2016-08-02 14:07:33 +00:00
|
|
|
"src/ports/SkFontMgr_FontConfigInterface.cpp",
|
2016-08-01 20:08:46 +00:00
|
|
|
"src/ports/SkFontMgr_fontconfig.cpp",
|
|
|
|
"src/ports/SkFontMgr_fontconfig_factory.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_mac) {
|
|
|
|
sources += [
|
2016-08-23 20:35:28 +00:00
|
|
|
"src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
"src/ports/SkFontHost_mac.cpp",
|
|
|
|
"src/ports/SkImageEncoder_CG.cpp",
|
|
|
|
"src/ports/SkImageGeneratorCG.cpp",
|
|
|
|
]
|
2016-08-23 20:35:28 +00:00
|
|
|
libs += [
|
|
|
|
"ApplicationServices.framework",
|
|
|
|
"OpenGL.framework",
|
|
|
|
]
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
}
|
2016-07-15 22:15:15 +00:00
|
|
|
|
|
|
|
if (is_fuchsia) {
|
2016-08-24 17:27:13 +00:00
|
|
|
sources += [
|
|
|
|
"src/gpu/gl/GrGLCreateNativeInterface_none.cpp",
|
|
|
|
"src/ports/SkFontMgr_empty_factory.cpp",
|
|
|
|
]
|
2016-07-15 22:15:15 +00:00
|
|
|
}
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
}
|
|
|
|
|
2016-08-02 21:28:26 +00:00
|
|
|
skia_h_headers = exec_script("gyp/find.py",
|
|
|
|
[ "*.h" ] + rebase_path(skia_public_includes),
|
|
|
|
"list lines",
|
|
|
|
[]) -
|
|
|
|
[
|
|
|
|
rebase_path("include/gpu/gl/GrGLConfig_chrome.h"),
|
|
|
|
rebase_path("include/gpu/vk/GrVkBackendContext.h"),
|
|
|
|
rebase_path("include/gpu/vk/GrVkDefines.h"),
|
|
|
|
rebase_path("include/gpu/vk/GrVkInterface.h"),
|
|
|
|
rebase_path("include/gpu/vk/GrVkTypes.h"),
|
|
|
|
rebase_path("include/ports/SkFontMgr_fontconfig.h"),
|
|
|
|
]
|
|
|
|
|
2016-07-26 20:55:45 +00:00
|
|
|
action("skia.h") {
|
|
|
|
script = "gn/echo_headers.py"
|
|
|
|
args = [ rebase_path("$target_gen_dir/skia.h", root_build_dir) ] +
|
2016-08-24 19:23:52 +00:00
|
|
|
rebase_path(skia_h_headers, target_gen_dir)
|
2016-07-26 20:55:45 +00:00
|
|
|
outputs = [
|
|
|
|
"$target_gen_dir/skia.h",
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
executable("fiddle") {
|
|
|
|
include_dirs = [ "$target_gen_dir" ]
|
2016-07-27 18:17:18 +00:00
|
|
|
libs = []
|
|
|
|
if (is_linux) {
|
|
|
|
libs += [ "OSMesa" ]
|
|
|
|
}
|
2016-07-26 20:55:45 +00:00
|
|
|
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
sources = [
|
2016-08-24 19:23:52 +00:00
|
|
|
"src/images/SkForceLinking.cpp",
|
2016-07-26 20:55:45 +00:00
|
|
|
"tools/fiddle/draw.cpp",
|
|
|
|
"tools/fiddle/fiddle_main.cpp",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":skia",
|
2016-07-26 20:55:45 +00:00
|
|
|
":skia.h",
|
GN
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
2016-06-23 17:29:30 +00:00
|
|
|
]
|
|
|
|
}
|
2016-07-27 20:55:26 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
# Targets guarded by skia_enable_tools may use //third_party freely.
|
|
|
|
if (skia_enable_tools) {
|
|
|
|
template("test_lib") {
|
|
|
|
config(target_name + "_config") {
|
|
|
|
include_dirs = invoker.public_include_dirs
|
|
|
|
}
|
|
|
|
source_set(target_name) {
|
|
|
|
forward_variables_from(invoker, "*", [ "public_include_dirs" ])
|
|
|
|
public_configs = [
|
|
|
|
":" + target_name + "_config",
|
|
|
|
":skia_private",
|
|
|
|
]
|
|
|
|
|
|
|
|
if (!defined(deps)) {
|
|
|
|
deps = []
|
|
|
|
}
|
|
|
|
deps += [ ":skia" ]
|
|
|
|
testonly = true
|
|
|
|
}
|
2016-07-27 20:55:26 +00:00
|
|
|
}
|
2016-08-24 19:23:52 +00:00
|
|
|
|
|
|
|
test_lib("gpu_tool_utils") {
|
|
|
|
public_include_dirs = [ "tools/gpu" ]
|
|
|
|
sources = [
|
|
|
|
"tools/gpu/GrContextFactory.cpp",
|
|
|
|
"tools/gpu/GrTest.cpp",
|
|
|
|
"tools/gpu/TestContext.cpp",
|
|
|
|
"tools/gpu/gl/GLTestContext.cpp",
|
|
|
|
"tools/gpu/gl/debug/DebugGLTestContext.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrBufferObj.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrFrameBufferObj.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrProgramObj.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrShaderObj.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrTextureObj.cpp",
|
|
|
|
"tools/gpu/gl/debug/GrTextureUnitObj.cpp",
|
|
|
|
"tools/gpu/gl/null/NullGLTestContext.cpp",
|
2016-07-27 20:55:26 +00:00
|
|
|
]
|
2016-08-24 19:23:52 +00:00
|
|
|
libs = []
|
2016-07-27 20:55:26 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
if (is_linux) {
|
|
|
|
sources += [ "tools/gpu/gl/glx/CreatePlatformGLTestContext_glx.cpp" ]
|
|
|
|
} else if (is_mac) {
|
|
|
|
sources += [ "tools/gpu/gl/mac/CreatePlatformGLTestContext_mac.cpp" ]
|
2016-07-27 20:55:26 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
test_lib("flags") {
|
|
|
|
public_include_dirs = [ "tools/flags" ]
|
|
|
|
sources = [
|
|
|
|
"tools/flags/SkCommandLineFlags.cpp",
|
|
|
|
"tools/flags/SkCommonFlags.cpp",
|
|
|
|
"tools/flags/SkCommonFlagsConfig.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":gpu_tool_utils",
|
|
|
|
]
|
2016-07-27 20:55:26 +00:00
|
|
|
}
|
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
test_lib("tool_utils") {
|
|
|
|
public_include_dirs = [
|
|
|
|
"tools",
|
|
|
|
"tools/debugger",
|
|
|
|
"tools/timer",
|
|
|
|
]
|
|
|
|
sources = [
|
|
|
|
"src/images/SkForceLinking.cpp",
|
|
|
|
"src/utils/SkMultiPictureDocumentReader.cpp", # TODO(halcanary): move to tools?
|
|
|
|
"tools/CrashHandler.cpp",
|
|
|
|
"tools/ProcStats.cpp",
|
|
|
|
"tools/Resources.cpp",
|
|
|
|
"tools/ThermalManager.cpp",
|
|
|
|
"tools/UrlDataManager.cpp",
|
|
|
|
"tools/debugger/SkDebugCanvas.cpp",
|
|
|
|
"tools/debugger/SkDrawCommand.cpp",
|
|
|
|
"tools/debugger/SkJsonWriteBuffer.cpp",
|
|
|
|
"tools/debugger/SkObjectParser.cpp",
|
|
|
|
"tools/debugger/SkOverdrawMode.cpp",
|
|
|
|
"tools/picture_utils.cpp",
|
|
|
|
"tools/random_parse_path.cpp",
|
|
|
|
"tools/sk_tool_utils.cpp",
|
|
|
|
"tools/sk_tool_utils_font.cpp",
|
|
|
|
"tools/timer/Timer.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":flags",
|
|
|
|
"//third_party/libpng",
|
|
|
|
]
|
|
|
|
public_deps = [
|
|
|
|
"//third_party/jsoncpp",
|
|
|
|
]
|
|
|
|
}
|
2016-07-27 20:55:26 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
gm_sources = exec_script("gyp/find.py",
|
|
|
|
[
|
|
|
|
"*.c*",
|
|
|
|
rebase_path("gm"),
|
|
|
|
],
|
|
|
|
"list lines",
|
|
|
|
[])
|
|
|
|
test_lib("gm") {
|
|
|
|
public_include_dirs = [ "gm" ]
|
|
|
|
sources = gm_sources
|
|
|
|
deps = [
|
|
|
|
":gpu_tool_utils",
|
|
|
|
":skia",
|
|
|
|
":tool_utils",
|
|
|
|
]
|
|
|
|
}
|
2016-07-27 20:55:26 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
tests_sources = exec_script("gyp/find.py",
|
|
|
|
[
|
|
|
|
"*.c*",
|
|
|
|
rebase_path("tests"),
|
|
|
|
],
|
|
|
|
"list lines",
|
|
|
|
[])
|
|
|
|
|
|
|
|
test_lib("tests") {
|
|
|
|
public_include_dirs = [ "tests" ]
|
|
|
|
sources =
|
|
|
|
tests_sources - [
|
|
|
|
rebase_path("tests/FontMgrAndroidParserTest.cpp"), # Android only
|
|
|
|
rebase_path("tests/PathOpsSkpClipTest.cpp"), # alternate main
|
|
|
|
rebase_path("tests/SkSLErrorTest.cpp"), # TODO: make work
|
|
|
|
rebase_path("tests/SkSLGLSLTest.cpp"), # TODO: make work
|
|
|
|
rebase_path("tests/SkpSkGrTest.cpp"), # doesn't compile
|
|
|
|
rebase_path("tests/skia_test.cpp"), # alternate main
|
|
|
|
]
|
|
|
|
deps = [
|
2016-08-25 15:44:35 +00:00
|
|
|
":experimental_svg_model",
|
2016-08-24 19:23:52 +00:00
|
|
|
":flags",
|
|
|
|
":gpu_tool_utils",
|
|
|
|
":skia",
|
|
|
|
":tool_utils",
|
|
|
|
"//third_party/libpng",
|
|
|
|
"//third_party/zlib",
|
|
|
|
]
|
|
|
|
}
|
2016-08-02 23:02:05 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
bench_sources = exec_script("gyp/find.py",
|
|
|
|
[
|
|
|
|
"*.c*",
|
|
|
|
rebase_path("bench"),
|
|
|
|
],
|
|
|
|
"list lines",
|
|
|
|
[])
|
|
|
|
|
|
|
|
test_lib("bench") {
|
|
|
|
public_include_dirs = [ "bench" ]
|
|
|
|
sources = bench_sources
|
|
|
|
sources -= [
|
|
|
|
rebase_path("bench/nanobench.cpp"),
|
|
|
|
rebase_path("bench/nanobenchAndroid.cpp"),
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":flags",
|
|
|
|
":gm",
|
|
|
|
":gpu_tool_utils",
|
|
|
|
":skia",
|
|
|
|
":tool_utils",
|
|
|
|
]
|
|
|
|
}
|
2016-07-28 21:17:33 +00:00
|
|
|
|
2016-08-24 19:23:52 +00:00
|
|
|
test_lib("experimental_svg_model") {
|
|
|
|
public_include_dirs = [ "experimental/svg/model" ]
|
|
|
|
sources = [
|
|
|
|
"experimental/svg/model/SkSVGAttribute.cpp",
|
|
|
|
"experimental/svg/model/SkSVGAttributeParser.cpp",
|
|
|
|
"experimental/svg/model/SkSVGCircle.cpp",
|
|
|
|
"experimental/svg/model/SkSVGContainer.cpp",
|
|
|
|
"experimental/svg/model/SkSVGDOM.cpp",
|
|
|
|
"experimental/svg/model/SkSVGEllipse.cpp",
|
|
|
|
"experimental/svg/model/SkSVGLine.cpp",
|
|
|
|
"experimental/svg/model/SkSVGNode.cpp",
|
|
|
|
"experimental/svg/model/SkSVGPath.cpp",
|
|
|
|
"experimental/svg/model/SkSVGPoly.cpp",
|
|
|
|
"experimental/svg/model/SkSVGRect.cpp",
|
|
|
|
"experimental/svg/model/SkSVGRenderContext.cpp",
|
|
|
|
"experimental/svg/model/SkSVGSVG.cpp",
|
|
|
|
"experimental/svg/model/SkSVGShape.cpp",
|
|
|
|
"experimental/svg/model/SkSVGTransformableNode.cpp",
|
|
|
|
"experimental/svg/model/SkSVGValue.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":skia",
|
|
|
|
]
|
|
|
|
}
|
2016-08-04 02:53:36 +00:00
|
|
|
|
2016-07-28 21:17:33 +00:00
|
|
|
executable("dm") {
|
|
|
|
sources = [
|
|
|
|
"dm/DM.cpp",
|
|
|
|
"dm/DMJsonWriter.cpp",
|
|
|
|
"dm/DMSrcSink.cpp",
|
|
|
|
]
|
|
|
|
include_dirs = [ "tests" ]
|
|
|
|
deps = [
|
2016-08-04 02:53:36 +00:00
|
|
|
":experimental_svg_model",
|
2016-07-28 21:17:33 +00:00
|
|
|
":flags",
|
|
|
|
":gm",
|
|
|
|
":gpu_tool_utils",
|
|
|
|
":skia",
|
2016-08-02 23:02:05 +00:00
|
|
|
":tests",
|
2016-07-28 21:17:33 +00:00
|
|
|
":tool_utils",
|
|
|
|
"//third_party/jsoncpp",
|
|
|
|
"//third_party/libpng",
|
|
|
|
]
|
|
|
|
testonly = true
|
|
|
|
}
|
|
|
|
|
|
|
|
executable("monobench") {
|
|
|
|
sources = [
|
|
|
|
"tools/monobench.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":bench",
|
|
|
|
":skia",
|
|
|
|
]
|
|
|
|
testonly = true
|
|
|
|
}
|
|
|
|
|
|
|
|
executable("nanobench") {
|
|
|
|
sources = [
|
|
|
|
"bench/nanobench.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":bench",
|
|
|
|
":flags",
|
|
|
|
":gm",
|
|
|
|
":gpu_tool_utils",
|
|
|
|
":skia",
|
|
|
|
":tool_utils",
|
|
|
|
"//third_party/jsoncpp",
|
|
|
|
]
|
|
|
|
testonly = true
|
|
|
|
}
|
2016-08-03 22:08:04 +00:00
|
|
|
|
|
|
|
executable("sktexttopdf") {
|
|
|
|
sources = [
|
|
|
|
"tools/SkShaper_harfbuzz.cpp",
|
|
|
|
"tools/using_skia_and_harfbuzz.cpp",
|
|
|
|
]
|
|
|
|
deps = [
|
|
|
|
":skia",
|
|
|
|
"//third_party/harfbuzz",
|
|
|
|
]
|
|
|
|
testonly = true
|
|
|
|
}
|
2016-07-27 20:55:26 +00:00
|
|
|
}
|