skia2/experimental/svg/model/SkSVGPath.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkSVGPath.h"
#include "SkSVGRenderContext.h"
#include "SkSVGValue.h"
SkSVGPath::SkSVGPath() : INHERITED(SkSVGTag::kPath) { }
void SkSVGPath::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
switch (attr) {
case SkSVGAttribute::kD:
if (const auto* path = v.as<SkSVGPathValue>()) {
this->setPath(*path);
}
break;
default:
this->INHERITED::onSetAttribute(attr, v);
}
}
void SkSVGPath::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint,
SkPath::FillType fillType) const {
// the passed fillType follows inheritance rules and needs to be applied at draw time.
fPath.setFillType(fillType);
canvas->drawPath(fPath, paint);
}
SkPath SkSVGPath::onAsPath(const SkSVGRenderContext& ctx) const {
SkPath path = fPath;
// clip-rule can be inherited and needs to be applied at clip time.
path.setFillType(ctx.presentationContext().fInherited.fClipRule.get()->asFillType());
this->mapToParent(&path);
return path;
}