2021-03-16 14:40:11 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
2021-05-24 14:52:23 +00:00
|
|
|
struct Uniforms {
|
|
|
|
float unknownInput;
|
|
|
|
};
|
2020-09-25 17:35:58 +00:00
|
|
|
struct Inputs {
|
|
|
|
};
|
|
|
|
struct Outputs {
|
|
|
|
float4 sk_FragColor [[color(0)]];
|
|
|
|
};
|
2021-05-24 14:52:23 +00:00
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
2021-01-19 18:07:55 +00:00
|
|
|
Outputs _out;
|
2021-01-22 03:24:28 +00:00
|
|
|
(void)_out;
|
2021-05-24 14:52:23 +00:00
|
|
|
float value;
|
|
|
|
switch (int(_uniforms.unknownInput)) {
|
2020-09-25 17:35:58 +00:00
|
|
|
case 0:
|
2021-05-24 14:52:23 +00:00
|
|
|
value = 0.0;
|
2020-09-25 17:35:58 +00:00
|
|
|
break;
|
|
|
|
case 1:
|
2021-05-24 14:52:23 +00:00
|
|
|
value = 1.0;
|
2020-09-25 17:35:58 +00:00
|
|
|
break;
|
|
|
|
default:
|
2021-05-24 14:52:23 +00:00
|
|
|
value = 2.0;
|
2020-09-25 17:35:58 +00:00
|
|
|
}
|
2021-05-24 14:52:23 +00:00
|
|
|
_out.sk_FragColor = float4(value);
|
2021-01-19 18:07:55 +00:00
|
|
|
return _out;
|
2020-09-25 17:35:58 +00:00
|
|
|
}
|