2020-09-22 17:56:01 +00:00
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2020-09-22 18:00:40 +00:00
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out vec4 sk_FragColor;
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2021-02-05 14:31:21 +00:00
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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bvec4 v = bvec4(bool(colorGreen.y));
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2020-09-22 18:00:40 +00:00
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bvec4 result;
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result = bvec4(v.x, true, true, true);
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result = bvec4(v.xy, false, true);
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2021-03-04 15:19:48 +00:00
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result = bvec4(v.x, true, true, false);
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result = bvec4(false, v.y, true, true);
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2020-09-22 18:00:40 +00:00
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result = bvec4(v.xyz, true);
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2021-03-04 15:19:48 +00:00
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result = bvec4(v.xy, true, true);
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result = bvec4(v.x, false, v.z, true);
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result = bvec4(v.x, true, false, false);
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result = bvec4(true, v.yz, false);
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result = bvec4(false, v.y, true, false);
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result = bvec4(true, true, v.z, false);
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2020-09-22 18:00:40 +00:00
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result = v;
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2020-09-22 20:39:48 +00:00
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result = bvec4(v.xyz, true);
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2021-03-04 15:19:48 +00:00
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result = bvec4(v.xy, false, v.w);
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2020-09-22 20:39:48 +00:00
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result = bvec4(v.xy, true, false);
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2021-03-04 15:19:48 +00:00
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result = bvec4(v.x, true, v.zw);
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result = bvec4(v.x, false, v.z, true);
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result = bvec4(v.x, true, true, v.w);
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result = bvec4(v.x, true, false, true);
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result = bvec4(true, v.yzw);
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result = bvec4(false, v.yz, true);
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result = bvec4(false, v.y, true, v.w);
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result = bvec4(true, v.y, true, true);
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result = bvec4(false, false, v.zw);
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result = bvec4(false, false, v.z, true);
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result = bvec4(false, true, true, v.w);
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2021-02-05 14:31:21 +00:00
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return any(result) ? colorGreen : colorRed;
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2020-09-22 18:00:40 +00:00
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}
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