skia2/resources/sksl/intrinsics/MixFloat.sksl

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uniform half4 colorGreen, colorRed, colorBlack, colorWhite, testInputs;
half4 main(float2 coords) {
const half4 constBlack = half4(0, 0, 0, 1);
const half4 constWhite = half4(1);
const half4 constVal = half4(-1.25, 0, 0.75, 2.25);
half4 expectedBW = half4(0.5, 0.5, 0.5, 1);
half4 expectedWT = half4(1, 0.5, 1, 2.25);
return (mix(colorGreen, colorRed, 0) == half4(0, 1, 0, 1) &&
mix(colorGreen, colorRed, 0.25) == half4(0.25, 0.75, 0, 1) &&
mix(colorGreen, colorRed, 0.75) == half4(0.75, 0.25, 0, 1) &&
mix(colorGreen, colorRed, 1) == half4(1, 0, 0, 1) &&
mix(colorBlack.x, colorWhite.x, 0.5) == expectedBW.x &&
mix(colorBlack.xy, colorWhite.xy, 0.5) == expectedBW.xy &&
mix(colorBlack.xyz, colorWhite.xyz, 0.5) == expectedBW.xyz &&
mix(colorBlack.xyzw, colorWhite.xyzw, 0.5) == expectedBW.xyzw &&
mix(constBlack.x, constWhite.x, 0.5) == expectedBW.x &&
mix(constBlack.xy, constWhite.xy, 0.5) == expectedBW.xy &&
mix(constBlack.xyz, constWhite.xyz, 0.5) == expectedBW.xyz &&
mix(constBlack.xyzw, constWhite.xyzw, 0.5) == expectedBW.xyzw &&
mix(colorWhite.x, testInputs.x, 0) == expectedWT.x &&
mix(colorWhite.xy, testInputs.xy, half2(0, 0.5)) == expectedWT.xy &&
mix(colorWhite.xyz, testInputs.xyz, half3(0, 0.5, 0)) == expectedWT.xyz &&
mix(colorWhite.xyzw, testInputs.xyzw, half4(0, 0.5, 0, 1)) == expectedWT.xyzw &&
mix(constWhite.x, constVal.x, 0) == expectedWT.x &&
mix(constWhite.xy, constVal.xy, half2(0, 0.5)) == expectedWT.xy &&
mix(constWhite.xyz, constVal.xyz, half3(0, 0.5, 0)) == expectedWT.xyz &&
mix(constWhite.xyzw, constVal.xyzw, half4(0, 0.5, 0, 1)) == expectedWT.xyzw)
? colorGreen : colorRed;
}