2011-07-28 14:26:00 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2009-02-27 16:24:51 +00:00
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#include "Test.h"
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2013-04-19 13:24:28 +00:00
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#include "SkString.h"
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#include "SkTArray.h"
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2013-04-22 16:43:07 +00:00
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#include "SkTime.h"
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2012-08-02 14:03:32 +00:00
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#if SK_SUPPORT_GPU
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2011-08-16 15:45:58 +00:00
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#include "GrContext.h"
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2012-02-14 15:11:59 +00:00
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#include "gl/SkNativeGLContext.h"
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2012-08-02 14:03:32 +00:00
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#else
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class GrContext;
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#endif
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2011-08-16 15:45:58 +00:00
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2012-08-16 14:58:06 +00:00
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SK_DEFINE_INST_COUNT(skiatest::Reporter)
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2009-02-27 16:24:51 +00:00
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using namespace skiatest;
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2013-04-19 13:24:28 +00:00
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Reporter::Reporter() : fTestCount(0) {
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2009-02-27 16:24:51 +00:00
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}
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void Reporter::startTest(Test* test) {
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this->bumpTestCount();
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2009-02-27 16:24:51 +00:00
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this->onStart(test);
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}
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void Reporter::report(const char desc[], Result result) {
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this->onReport(desc ? desc : "<no description>", result);
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2009-02-27 16:24:51 +00:00
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}
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void Reporter::endTest(Test* test) {
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this->onEnd(test);
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}
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///////////////////////////////////////////////////////////////////////////////
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2013-04-19 13:24:28 +00:00
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Test::Test() : fReporter(NULL), fPassed(true) {}
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2009-02-27 16:24:51 +00:00
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Test::~Test() {
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2011-02-07 15:30:46 +00:00
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SkSafeUnref(fReporter);
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2009-02-27 16:24:51 +00:00
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}
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void Test::setReporter(Reporter* r) {
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SkRefCnt_SafeAssign(fReporter, r);
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}
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const char* Test::getName() {
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if (fName.size() == 0) {
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this->onGetName(&fName);
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}
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return fName.c_str();
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}
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2013-04-19 13:24:28 +00:00
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namespace {
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class LocalReporter : public Reporter {
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public:
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explicit LocalReporter(Reporter* reporterToMimic) : fReporter(reporterToMimic) {}
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int failure_size() const { return fFailures.count(); }
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const char* failure(int i) const { return fFailures[i].c_str(); }
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protected:
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void onReport(const char desc[], Result result) SK_OVERRIDE {
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if (kFailed == result) {
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fFailures.push_back().set(desc);
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}
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}
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2013-04-23 11:16:32 +00:00
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// Proxy down to fReporter. We assume these calls are threadsafe.
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2013-04-22 17:35:55 +00:00
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virtual bool allowExtendedTest() const SK_OVERRIDE {
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return fReporter->allowExtendedTest();
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}
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virtual bool allowThreaded() const SK_OVERRIDE {
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return fReporter->allowThreaded();
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}
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virtual void bumpTestCount() SK_OVERRIDE {
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fReporter->bumpTestCount();
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}
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2013-04-19 13:24:28 +00:00
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private:
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Reporter* fReporter; // Unowned.
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SkTArray<SkString> fFailures;
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};
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} // namespace
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void Test::run() {
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// Tell (likely shared) fReporter that this test has started.
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2009-02-27 16:24:51 +00:00
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fReporter->startTest(this);
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2013-04-19 13:24:28 +00:00
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2013-04-22 16:43:07 +00:00
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const SkMSec start = SkTime::GetMSecs();
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2013-04-19 13:24:28 +00:00
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// Run the test into a LocalReporter so we know if it's passed or failed without interference
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// from other tests that might share fReporter.
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2013-04-23 11:16:32 +00:00
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LocalReporter local(fReporter);
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2013-04-19 13:24:28 +00:00
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this->onRun(&local);
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fPassed = local.failure_size() == 0;
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2013-04-22 16:43:07 +00:00
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fElapsed = SkTime::GetMSecs() - start;
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2013-04-19 13:24:28 +00:00
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// Now tell fReporter about any failures and wrap up.
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for (int i = 0; i < local.failure_size(); i++) {
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fReporter->report(local.failure(i), Reporter::kFailed);
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}
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2009-02-27 16:24:51 +00:00
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fReporter->endTest(this);
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}
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2011-08-16 15:45:58 +00:00
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///////////////////////////////////////////////////////////////////////////////
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2012-11-29 15:28:45 +00:00
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#if SK_SUPPORT_GPU
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2013-02-04 16:13:32 +00:00
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#include "GrContextFactory.h"
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GrContextFactory gGrContextFactory;
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2012-11-29 15:28:45 +00:00
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#endif
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2011-08-16 15:45:58 +00:00
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2013-02-04 16:13:32 +00:00
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GrContextFactory* GpuTest::GetGrContextFactory() {
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2012-08-02 14:03:32 +00:00
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#if SK_SUPPORT_GPU
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2013-02-04 16:13:32 +00:00
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return &gGrContextFactory;
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#else
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return NULL;
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2012-11-29 15:28:45 +00:00
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#endif
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}
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2013-02-04 16:13:32 +00:00
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void GpuTest::DestroyContexts() {
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2012-11-29 15:28:45 +00:00
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#if SK_SUPPORT_GPU
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2013-02-04 16:13:32 +00:00
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gGrContextFactory.destroyContexts();
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2012-08-02 14:03:32 +00:00
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#endif
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2011-08-16 15:45:58 +00:00
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}
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