#version 400
out vec4 sk_FragColor;
uniform vec2 h2;
uniform vec2 f2;
void main() {
float _0_cross;
{
_0_cross = determinant(mat2(vec2(1.0, 2.0), vec2(3.0, 4.0)));
}
sk_FragColor = vec4(_0_cross);
float _3_cross;
_3_cross = determinant(mat2(vec2(5.0, 6.0), vec2(7.0, 8.0)));
sk_FragColor = vec4(_3_cross);
float _6_cross;
_6_cross = determinant(mat2(h2, h2));
sk_FragColor = vec4(_6_cross);
float _7_cross;
_7_cross = determinant(mat2(f2, f2));
sk_FragColor = vec4(_7_cross);