skia2/include/private/SkDeferredDisplayList.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDeferredDisplayList_DEFINED
#define SkDeferredDisplayList_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/core/SkTypes.h"
class SkDeferredDisplayListPriv;
#if SK_SUPPORT_GPU
#include "include/private/SkTArray.h"
#include <map>
Reland "Detach op memory pool from recording context" This reverts commit ed58654e39df63bd8d58944bea9f65a8ca206986. Reason for revert: Fix field order in SkDeferredDisplayList to deconstruct dependent types in the proper order. Original change's description: > Revert "Detach op memory pool from recording context" > > This reverts commit 6b955167286de1cc0cf215e460389614221903fe. > > Reason for revert: breaking some Win10 bots > > Original change's description: > > Detach op memory pool from recording context > > > > This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages > > either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership > > is held somewhere else. The culmination of this is that DDLs explicitly > > detach the memory pool from the recording context instead of the GrOpsTask > > maintaining a strong ref that preserved the memory somewhat sneakily. > > > > Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com > > Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696 > Reviewed-by: Derek Sollenberger <djsollen@google.com> > Commit-Queue: Derek Sollenberger <djsollen@google.com> Change-Id: Ia82fa6e42fc8d75b8aa57e5172894e8dfc7e83d1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259816 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-12-12 18:59:20 +00:00
class GrOpMemoryPool;
class GrRenderTask;
class GrRenderTargetProxy;
struct GrCCPerOpsTaskPaths;
#endif
/*
* This class contains pre-processed gpu operations that can be replayed into
* an SkSurface via draw(SkDeferredDisplayList*).
*
* TODO: we probably need to expose this class so users can query it for memory usage.
*/
class SkDeferredDisplayList {
public:
#if SK_SUPPORT_GPU
// This object is the source from which the lazy proxy backing the DDL will pull its backing
// texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy
// can outlive the DDL.
class SK_API LazyProxyData : public SkRefCnt {
public:
// Upon being replayed - this field will be filled in (by the DrawingManager) with the proxy
// backing the destination SkSurface. Note that, since there is no good place to clear it
// it can become a dangling pointer.
GrRenderTargetProxy* fReplayDest = nullptr;
};
#else
class SK_API LazyProxyData : public SkRefCnt {};
#endif
SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
sk_sp<LazyProxyData>);
SK_API ~SkDeferredDisplayList();
SK_API const SkSurfaceCharacterization& characterization() const {
return fCharacterization;
}
// Provides access to functions that aren't part of the public API.
SkDeferredDisplayListPriv priv();
const SkDeferredDisplayListPriv priv() const;
private:
#if SK_SUPPORT_GPU
// TODO: we should probably also store the GrProgramDescs - since we already have
// them
SK_API const SkTDArray<const GrProgramInfo*>& programInfos() const {
return fProgramInfos;
}
#endif
friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fOpPOD'
friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
friend class SkDeferredDisplayListPriv;
const SkSurfaceCharacterization fCharacterization;
#if SK_SUPPORT_GPU
// This needs to match the same type in GrCoverageCountingPathRenderer.h
using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
Reland "Detach op memory pool from recording context" This reverts commit ed58654e39df63bd8d58944bea9f65a8ca206986. Reason for revert: Fix field order in SkDeferredDisplayList to deconstruct dependent types in the proper order. Original change's description: > Revert "Detach op memory pool from recording context" > > This reverts commit 6b955167286de1cc0cf215e460389614221903fe. > > Reason for revert: breaking some Win10 bots > > Original change's description: > > Detach op memory pool from recording context > > > > This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages > > either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership > > is held somewhere else. The culmination of this is that DDLs explicitly > > detach the memory pool from the recording context instead of the GrOpsTask > > maintaining a strong ref that preserved the memory somewhat sneakily. > > > > Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com > > Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696 > Reviewed-by: Derek Sollenberger <djsollen@google.com> > Commit-Queue: Derek Sollenberger <djsollen@google.com> Change-Id: Ia82fa6e42fc8d75b8aa57e5172894e8dfc7e83d1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259816 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-12-12 18:59:20 +00:00
// These are ordered such that the destructor cleans op tasks up first (which may refer back
// to the arena and memory pool in their destructors).
std::unique_ptr<SkArenaAlloc> fRecordTimeData;
Reland "Detach op memory pool from recording context" This reverts commit ed58654e39df63bd8d58944bea9f65a8ca206986. Reason for revert: Fix field order in SkDeferredDisplayList to deconstruct dependent types in the proper order. Original change's description: > Revert "Detach op memory pool from recording context" > > This reverts commit 6b955167286de1cc0cf215e460389614221903fe. > > Reason for revert: breaking some Win10 bots > > Original change's description: > > Detach op memory pool from recording context > > > > This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages > > either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership > > is held somewhere else. The culmination of this is that DDLs explicitly > > detach the memory pool from the recording context instead of the GrOpsTask > > maintaining a strong ref that preserved the memory somewhat sneakily. > > > > Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703 > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424 > > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com > > Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696 > Reviewed-by: Derek Sollenberger <djsollen@google.com> > Commit-Queue: Derek Sollenberger <djsollen@google.com> Change-Id: Ia82fa6e42fc8d75b8aa57e5172894e8dfc7e83d1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259816 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-12-12 18:59:20 +00:00
std::unique_ptr<GrOpMemoryPool> fOpMemoryPool;
PendingPathsMap fPendingPaths; // This is the path data from CCPR.
SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
// The program infos should be stored in 'fRecordTimeData' so do not need to be ref counted
// or deleted in the destructor.
SkTDArray<const GrProgramInfo*> fProgramInfos;
#endif
sk_sp<LazyProxyData> fLazyProxyData;
};
#endif