skia2/dm/DMGpuGMTask.h

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#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
Add support for reading a directory of images with --expectations (-r). DM writes out its images in a hierarchy that's a little different than GM, so this can't read GM's output. But it can read its own, written with -w. Example usage: $ out/Release/dm -w /tmp/baseline $ out/Release/dm -r /tmp/baseline -w /tmp/new (and optionally) $ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff GM's IndividualImageExpectationsSource and Expectations are a little too eager about decoding and hashing the expected images, so I took the opportunity to add DM::Expectations that mostly replaces skiagm::ExpectationsSource and skiagm::Expectations in DM. It mainly exists to move the image decoding and comparison off the main thread, which would otherwise be a major speed bottleneck. I tried to use skiagm code where possible. One notable place where I differed is in this new feature. When -r is a directory of images, DM does no hashing. It considerably faster to read the expected file into an SkBitmap and do a byte-for-byte comparison than to hash the two bitmaps and check those. The example usage above isn't quite working 100% yet. Expectations on some GMs fail, even with no binary change. I haven't pinned down whether this is due to - a bug in DM - flaky GMs - unthreadsafe GMs - flaky image decoding - unthreadsafe image decoding - something else but I intend to. Leon, Derek and I have suspected PNG decoding isn't threadsafe, but are as yet unable to prove it. I also seem to be able to cause malloc to fail on my laptop if I run too many configs at once, though I never seem to be using more than ~1G of RAM. Will track that down too. BUG= R=reed@google.com, bsalomon@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/108963002 git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-10 14:53:16 +00:00
#include "DMExpectations.h"
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
const Expectations&,
skiagm::GMRegistry::Factory,
GrContextFactory::GLContextType,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
Add support for reading a directory of images with --expectations (-r). DM writes out its images in a hierarchy that's a little different than GM, so this can't read GM's output. But it can read its own, written with -w. Example usage: $ out/Release/dm -w /tmp/baseline $ out/Release/dm -r /tmp/baseline -w /tmp/new (and optionally) $ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff GM's IndividualImageExpectationsSource and Expectations are a little too eager about decoding and hashing the expected images, so I took the opportunity to add DM::Expectations that mostly replaces skiagm::ExpectationsSource and skiagm::Expectations in DM. It mainly exists to move the image decoding and comparison off the main thread, which would otherwise be a major speed bottleneck. I tried to use skiagm code where possible. One notable place where I differed is in this new feature. When -r is a directory of images, DM does no hashing. It considerably faster to read the expected file into an SkBitmap and do a byte-for-byte comparison than to hash the two bitmaps and check those. The example usage above isn't quite working 100% yet. Expectations on some GMs fail, even with no binary change. I haven't pinned down whether this is due to - a bug in DM - flaky GMs - unthreadsafe GMs - flaky image decoding - unthreadsafe image decoding - something else but I intend to. Leon, Derek and I have suspected PNG decoding isn't threadsafe, but are as yet unable to prove it. I also seem to be able to cause malloc to fail on my laptop if I run too many configs at once, though I never seem to be using more than ~1G of RAM. Will track that down too. BUG= R=reed@google.com, bsalomon@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/108963002 git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-10 14:53:16 +00:00
const Expectations& fExpectations;
const GrContextFactory::GLContextType fContextType;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED