2016-05-31 13:59:18 +00:00
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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2017-03-22 17:47:51 +00:00
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#include "sk_tool_utils.h"
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2016-05-31 13:59:18 +00:00
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#include "SkBlurMaskFilter.h"
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#include "SkDashPathEffect.h"
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#include "SkGradientShader.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint3.h"
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2016-09-01 18:24:54 +00:00
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constexpr int kNumColumns = 6;
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constexpr int kNumRows = 8;
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constexpr int kRadius = 40; // radius of the snowflake
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constexpr int kPad = 5; // padding on both sides of the snowflake
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constexpr int kNumSpokes = 6;
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constexpr SkScalar kStrokeWidth = 5.0f;
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2016-05-31 13:59:18 +00:00
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static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
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SkScalar cos, sin;
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// first fin
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sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
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sin *= kRadius / 2.0f;
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cos *= kRadius / 2.0f;
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SkPath p;
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p.moveTo(offset.fX, offset.fY);
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p.lineTo(offset.fX + cos, offset.fY + sin);
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canvas->drawPath(p, paint);
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// second fin
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sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
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sin *= kRadius / 2.0f;
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cos *= kRadius / 2.0f;
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p.reset();
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p.moveTo(offset.fX, offset.fY);
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p.lineTo(offset.fX + cos, offset.fY + sin);
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canvas->drawPath(p, paint);
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}
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// draw a snowflake centered at the origin
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static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
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canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
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SkScalar sin, cos, angle = 0.0f;
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for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
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sin = SkScalarSinCos(angle, &cos);
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sin *= kRadius;
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cos *= kRadius;
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// main spoke
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SkPath p;
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p.moveTo(-cos, -sin);
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p.lineTo(cos, sin);
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canvas->drawPath(p, paint);
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// fins on positive side
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const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
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draw_fins(canvas, posOffset, angle, paint);
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// fins on negative side
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const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
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draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
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}
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}
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static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
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canvas->translate(kRadius+kPad, 0.0f);
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for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
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for (auto isAA : { true, false }) {
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SkPaint tmp(paint);
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tmp.setStrokeWidth(kStrokeWidth);
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tmp.setStyle(SkPaint::kStroke_Style);
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tmp.setStrokeCap(cap);
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tmp.setAntiAlias(isAA);
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int saveCount = canvas->save();
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canvas->concat(localMatrix);
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draw_snowflake(canvas, tmp);
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canvas->restoreToCount(saveCount);
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canvas->translate(2*(kRadius+kPad), 0.0f);
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}
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}
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}
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namespace skiagm {
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// This GM exercises the special case of a stroked lines.
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// Various shaders are applied to ensure the coordinate spaces work out right.
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class StrokedLinesGM : public GM {
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public:
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StrokedLinesGM() {
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this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
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}
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protected:
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SkString onShortName() override {
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return SkString("strokedlines");
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}
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SkISize onISize() override {
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return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
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}
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void onOnceBeforeDraw() override {
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// paints
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{
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// basic white
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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fPaints.push_back(p);
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}
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{
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// gradient
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SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
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SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
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SkPaint p;
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p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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SkShader::kClamp_TileMode, 0, nullptr));
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fPaints.push_back(p);
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}
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{
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// dashing
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SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
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int intervalCount = (int) SK_ARRAY_COUNT(intervals);
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
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fPaints.push_back(p);
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}
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{
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// Bitmap shader
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SkBitmap bm;
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bm.allocN32Pixels(2, 2);
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*bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
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*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
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SkMatrix m;
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m.setRotate(12.0f);
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m.preScale(3.0f, 3.0f);;
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SkPaint p;
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p.setShader(SkShader::MakeBitmapShader(bm,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode,
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&m));
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fPaints.push_back(p);
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}
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{
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// blur
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
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SkBlurMaskFilter::kHighQuality_BlurFlag));
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fPaints.push_back(p);
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}
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// matrices
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{
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// rotation
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SkMatrix m;
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m.setRotate(12.0f);
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fMatrices.push_back(m);
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}
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{
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// skew
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SkMatrix m;
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m.setSkew(0.3f, 0.5f);
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fMatrices.push_back(m);
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}
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{
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// perspective
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SkMatrix m;
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m.reset();
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m.setPerspX(-SK_Scalar1 / 300);
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m.setPerspY(SK_Scalar1 / 300);
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fMatrices.push_back(m);
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}
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SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(0, kRadius+kPad);
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for (int i = 0; i < fPaints.count(); ++i) {
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int saveCount = canvas->save();
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draw_row(canvas, fPaints[i], SkMatrix::I());
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canvas->restoreToCount(saveCount);
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canvas->translate(0, 2*(kRadius+kPad));
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}
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for (int i = 0; i < fMatrices.count(); ++i) {
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int saveCount = canvas->save();
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draw_row(canvas, fPaints[0], fMatrices[i]);
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canvas->restoreToCount(saveCount);
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canvas->translate(0, 2*(kRadius+kPad));
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}
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}
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private:
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new StrokedLinesGM;)
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}
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