2020-09-16 19:32:21 +00:00
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out vec4 sk_FragColor;
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2021-01-05 14:59:32 +00:00
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bool b = true;
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2020-09-16 19:32:21 +00:00
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int s = int(sqrt(1.0));
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int i = int(sqrt(1.0));
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uint us = uint(sqrt(1.0));
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uint ui = uint(sqrt(1.0));
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float h = sqrt(1.0);
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float f = sqrt(1.0);
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int s2s = s;
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int i2s = i;
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int us2s = int(us);
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int ui2s = int(ui);
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int h2s = int(h);
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int f2s = int(f);
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2021-01-05 18:55:39 +00:00
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int b2s = int(b);
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2020-09-16 19:32:21 +00:00
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int s2i = s;
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int i2i = i;
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int us2i = int(us);
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int ui2i = int(ui);
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int h2i = int(h);
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int f2i = int(f);
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2021-01-05 18:55:39 +00:00
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int b2i = int(b);
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2020-09-16 19:32:21 +00:00
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uint s2us = uint(s);
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uint i2us = uint(i);
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uint us2us = us;
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uint ui2us = ui;
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uint h2us = uint(h);
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uint f2us = uint(f);
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2021-01-05 18:55:39 +00:00
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uint b2us = uint(b);
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2020-09-16 19:32:21 +00:00
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uint s2ui = uint(s);
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uint i2ui = uint(i);
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uint us2ui = us;
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uint ui2ui = ui;
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uint h2ui = uint(h);
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uint f2ui = uint(f);
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2021-01-05 18:55:39 +00:00
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uint b2ui = uint(b);
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2020-09-16 19:32:21 +00:00
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float s2f = float(s);
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float i2f = float(i);
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float us2f = float(us);
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float ui2f = float(ui);
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float h2f = h;
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float f2f = f;
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2021-01-05 18:55:39 +00:00
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float b2f = float(b);
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2020-09-16 19:32:21 +00:00
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void main() {
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2021-01-05 14:59:32 +00:00
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sk_FragColor.x = (((((((((((((((((((float((s + i) + int(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us);
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sk_FragColor.x += (((((((((((((float(((ui2us + h2us) + f2us) + b2us) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f;
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2020-09-16 19:32:21 +00:00
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}
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