25 lines
592 B
C
25 lines
592 B
C
|
/*
|
||
|
* Copyright 2016 Google Inc.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license that can be
|
||
|
* found in the LICENSE file.
|
||
|
*/
|
||
|
|
||
|
#ifndef SkGaussianEdgeShader_DEFINED
|
||
|
#define SkGaussianEdgeShader_DEFINED
|
||
|
|
||
|
#include "SkShader.h"
|
||
|
|
||
|
class SK_API SkGaussianEdgeShader {
|
||
|
public:
|
||
|
/** Returns a shader that applies a Gaussian blur depending on distance to the edge
|
||
|
* Currently this is only useable with Circle and RRect shapes on the GPU backend.
|
||
|
* Raster will draw nothing.
|
||
|
*/
|
||
|
static sk_sp<SkShader> Make();
|
||
|
|
||
|
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
|
||
|
};
|
||
|
|
||
|
#endif
|