2021-07-12 19:48:27 +00:00
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// Expect 9 errors
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// SkSL does not support shrinking a vector via casting.
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// A vector-slice can be performed in SkSL (or GLSL) by using a swizzle instead.
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const half4 h4 = half4(0);
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const half3 h3 = half3(h4);
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const half2 h2 = half2(h4);
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const half h = half (h4);
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const int4 i4 = int4(0);
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const int3 i3 = int3(i4);
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const int2 i2 = int2(i4);
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const int i = int (i4);
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const bool4 b4 = bool4(false);
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const bool3 b3 = bool3(b4);
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const bool2 b2 = bool2(b4);
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const bool b = bool (b4);
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2022-02-08 17:19:26 +00:00
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/*%%*
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'half4' is not a valid parameter to 'half3' constructor; use '.xyz' instead
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'half4' is not a valid parameter to 'half2' constructor; use '.xy' instead
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'half4' is not a valid parameter to 'half' constructor; use '.x' instead
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'int4' is not a valid parameter to 'int3' constructor; use '.xyz' instead
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'int4' is not a valid parameter to 'int2' constructor; use '.xy' instead
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'int4' is not a valid parameter to 'int' constructor; use '.x' instead
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'bool4' is not a valid parameter to 'bool3' constructor; use '.xyz' instead
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'bool4' is not a valid parameter to 'bool2' constructor; use '.xy' instead
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'bool4' is not a valid parameter to 'bool' constructor; use '.x' instead
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*%%*/
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