uniform half2 ah, bh;
uniform float2 af, bf;
void main() {
sk_FragColor.x = cross_length_2d(ah, bh);
sk_FragColor.y = half(cross_length_2d(af, bf));
sk_FragColor.z = cross_length_2d(half2(3, 0), half2(-1, 4));
sk_FragColor.xyz = cross(half3(3, 0, 2), half3(-1, 4, 2));
sk_FragColor.yzw = cross(half3(1, 4, -7), half3(2, -1, 4));
}