2021-05-25 19:32:59 +00:00
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uniform half4 testInputs;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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const half4 constVal = half4(-1.25, 0, 0.75, 2.25);
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const half4 constRed = half4(1, 0, 0, 1);
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const half4 constGreen = half4(0, 1, 0, 1);
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half4 expectedA = half4(0.0, 0.0, 0.84375, 1.0);
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half4 expectedB = half4(1.0, 0.0, 1.0, 1.0);
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return (smoothstep(0, 1, constVal.x) == expectedA.x &&
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smoothstep(0, 1, constVal.xy) == expectedA.xy &&
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smoothstep(0, 1, constVal.xyz) == expectedA.xyz &&
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smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw &&
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smoothstep(0, 1, constVal.x) == expectedA.x &&
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smoothstep(0, 1, constVal.xy) == expectedA.xy &&
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smoothstep(0, 1, constVal.xyz) == expectedA.xyz &&
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smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw &&
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smoothstep(colorRed.g, colorGreen.g, constVal.x) == expectedA.x &&
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smoothstep(colorRed.g, colorGreen.g, constVal.xy) == expectedA.xy &&
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smoothstep(colorRed.g, colorGreen.g, constVal.xyz) == expectedA.xyz &&
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smoothstep(colorRed.g, colorGreen.g, constVal.xyzw) == expectedA.xyzw &&
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smoothstep(constRed.x, constGreen.x, constVal.x) == expectedB.x &&
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smoothstep(constRed.xy, constGreen.xy, constVal.xy) == expectedB.xy &&
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smoothstep(constRed.xyz, constGreen.xyz, constVal.xyz) == expectedB.xyz &&
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smoothstep(constRed.xyzw, constGreen.xyzw, constVal.xyzw) == expectedB.xyzw &&
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smoothstep(colorRed.x, colorGreen.x, constVal.x) == expectedB.x &&
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smoothstep(colorRed.xy, colorGreen.xy, constVal.xy) == expectedB.xy &&
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smoothstep(colorRed.xyz, colorGreen.xyz, constVal.xyz) == expectedB.xyz &&
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smoothstep(colorRed.xyzw, colorGreen.xyzw, constVal.xyzw) == expectedB.xyzw)
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? colorGreen : colorRed;
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}
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