skia2/tools/sk_app/WindowContext.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContext_DEFINED
#define WindowContext_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceProps.h"
#include "include/gpu/GrTypes.h"
#include "tools/sk_app/DisplayParams.h"
class GrDirectContext;
class SkSurface;
namespace sk_app {
class WindowContext {
public:
WindowContext(const DisplayParams&);
virtual ~WindowContext();
virtual sk_sp<SkSurface> getBackbufferSurface() = 0;
virtual void swapBuffers() = 0;
virtual bool isValid() = 0;
virtual void resize(int w, int h) = 0;
virtual void activate(bool isActive) {}
const DisplayParams& getDisplayParams() { return fDisplayParams; }
virtual void setDisplayParams(const DisplayParams& params) = 0;
GrDirectContext* directContext() const { return fContext.get(); }
int width() const { return fWidth; }
int height() const { return fHeight; }
int sampleCount() const { return fSampleCount; }
int stencilBits() const { return fStencilBits; }
protected:
virtual bool isGpuContext() { return true; }
sk_sp<GrDirectContext> fContext;
int fWidth;
int fHeight;
DisplayParams fDisplayParams;
// parameters obtained from the native window
// Note that the platform .cpp file is responsible for
// initializing fSampleCount and fStencilBits!
int fSampleCount;
int fStencilBits;
};
} // namespace sk_app
#endif