skia2/tests/sksl/intrinsics/ClampFloat.metal

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struct Uniforms {
float4 testInputs;
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 expectedA = float4(-1.0, 0.0, 0.75, 1.0);
float4 clampLow = float4(-1.0, -2.0, -2.0, 1.0);
float4 expectedB = float4(-1.0, 0.0, 0.5, 2.25);
float4 clampHigh = float4(1.0, 2.0, 0.5, 3.0);
_out.sk_FragColor = ((((((clamp(_uniforms.testInputs.x, -1.0, 1.0) == expectedA.x && all(clamp(_uniforms.testInputs.xy, -1.0, 1.0) == expectedA.xy)) && all(clamp(_uniforms.testInputs.xyz, -1.0, 1.0) == expectedA.xyz)) && all(clamp(_uniforms.testInputs, -1.0, 1.0) == expectedA)) && clamp(_uniforms.testInputs.x, clampLow.x, clampHigh.x) == expectedB.x) && all(clamp(_uniforms.testInputs.xy, clampLow.xy, clampHigh.xy) == expectedB.xy)) && all(clamp(_uniforms.testInputs.xyz, clampLow.xyz, clampHigh.xyz) == expectedB.xyz)) && all(clamp(_uniforms.testInputs, clampLow, clampHigh) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}