struct Uniforms {
float4 colorRed;
float4 colorGreen;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float4 result = _uniforms.colorRed;
const float x = 5.0;
const float y = 10.0;
{
result = _uniforms.colorGreen;
}
_out.sk_FragColor = result;
return _out;