struct Uniforms {
array<float, 3> arr;
};
struct Inputs {
struct Outputs {
float4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
return _out;
}