97 lines
3.3 KiB
Metal
97 lines
3.3 KiB
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorRed;
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float4 colorGreen;
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float unknownInput;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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bool test_int_b(Uniforms _uniforms) {
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bool ok = true;
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int4 inputRed = int4(_uniforms.colorRed);
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int4 inputGreen = int4(_uniforms.colorGreen);
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int4 x = inputRed + 2;
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ok = ok && all(x == int4(3, 2, 2, 3));
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x = inputGreen.ywxz - 2;
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ok = ok && all(x == int4(-1, -1, -2, -2));
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x = inputRed + inputGreen.y;
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ok = ok && all(x == int4(2, 1, 1, 2));
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x.xyz = inputGreen.wyw * 9;
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ok = ok && all(x == int4(9, 9, 9, 2));
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x.xy = x.zw / 3;
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ok = ok && all(x == int4(3, 0, 9, 2));
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x = (inputRed * 5).yxwz;
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ok = ok && all(x == int4(0, 5, 5, 0));
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x = 2 + inputRed;
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ok = ok && all(x == int4(3, 2, 2, 3));
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x = 10 - inputGreen.ywxz;
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ok = ok && all(x == int4(9, 9, 10, 10));
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x = inputRed.x + inputGreen;
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ok = ok && all(x == int4(1, 2, 1, 2));
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x.xyz = 9 * inputGreen.wyw;
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ok = ok && all(x == int4(9, 9, 9, 2));
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x.xy = 36 / x.zw;
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ok = ok && all(x == int4(4, 18, 9, 2));
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x = (36 / x).yxwz;
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ok = ok && all(x == int4(2, 9, 18, 4));
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x += 2;
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x *= 2;
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x -= 4;
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x /= 2;
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ok = ok && all(x == int4(2, 9, 18, 4));
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x = x + 2;
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x = x * 2;
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x = x - 4;
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x = x / 2;
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ok = ok && all(x == int4(2, 9, 18, 4));
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return ok;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool _0_ok = true;
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float4 _1_inputRed = _uniforms.colorRed;
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float4 _2_inputGreen = _uniforms.colorGreen;
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float4 _3_x = _1_inputRed + 2.0;
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_0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
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_3_x = _2_inputGreen.ywxz - 2.0;
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_0_ok = _0_ok && all(_3_x == float4(-1.0, -1.0, -2.0, -2.0));
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_3_x = _1_inputRed + _2_inputGreen.y;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 1.0, 1.0, 2.0));
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_3_x.xyz = _2_inputGreen.wyw * 9.0;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
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_3_x.xy = _3_x.zw / 0.5;
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_0_ok = _0_ok && all(_3_x == float4(18.0, 4.0, 9.0, 2.0));
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_3_x = (_1_inputRed * 5.0).yxwz;
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_0_ok = _0_ok && all(_3_x == float4(0.0, 5.0, 5.0, 0.0));
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_3_x = 2.0 + _1_inputRed;
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_0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
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_3_x = 10.0 - _2_inputGreen.ywxz;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 10.0, 10.0));
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_3_x = _1_inputRed.x + _2_inputGreen;
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_0_ok = _0_ok && all(_3_x == float4(1.0, 2.0, 1.0, 2.0));
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_3_x.xyz = 9.0 * _2_inputGreen.wyw;
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_0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
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_3_x.xy = 36.0 / _3_x.zw;
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_0_ok = _0_ok && all(_3_x == float4(4.0, 18.0, 9.0, 2.0));
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_3_x = (36.0 / _3_x).yxwz;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_3_x += 2.0;
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_3_x *= 2.0;
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_3_x -= 4.0;
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_3_x /= 2.0;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_3_x = _3_x + 2.0;
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_3_x = _3_x * 2.0;
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_3_x = _3_x - 4.0;
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_3_x = _3_x / 2.0;
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_0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
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_out.sk_FragColor = _0_ok && test_int_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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