skia2/docs/examples/Turtle.cpp

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// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE_ANIMATED(Turtle, 256, 256, false, 0, 2) {
// Simple turtle based graphics. The turtle starts out at 128, 128, looking North, pen down.
// The input string is read left to right (but see 'r' below). Commands are a single character,
// sometimes followed by additional arguments:
//
// u : Raises the pen
// d : Lowers the pen
// + : Reads integer N, rotates turtle N degrees clockwise
// - : Reads integer N, rotates turtle N degrees counterclockwise
// f : Reads integer N, moves turtle forwards N units
// r : Reads integer N, then separator character C. C should be some non-digit, non-command
// character. Repeats all commands after C until the next instance of C, N times. Can be
// nested.
//const char* input = "r2[r3(f50+90f50+90f50+90f50(+45uf50d[";
//const char* input = "r360|f1+1|";
const char* input = "uf100+91dr180|f3+2|+89uf60+90r2$f20-90dr60|f1+6|u-90f20$-90f50-90f30d+180f60uf1000";
struct Turtle { float x; float y; float h; bool p; } t;
const SkPaint& p() {
static SkPaint paint;
paint.setColor(SK_ColorBLACK);
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(0);
return paint;
}
const char* eval(SkCanvas* canvas, const char* s, char e, float& dist, float& l, bool pt) {
while (*s != e) {
switch(*s++) {
case 'u': t.p = false; break;
case 'd': t.p = true; break;
case '+': t.h += atoi(s); break;
case '-': t.h -= atoi(s); break;
case 'f': {
float d = atoi(s);
d = std::min(d, l);
dist += d; l -= d;
float r = t.h * 0.01745329f;
Turtle nt = { t.x + sinf(r) * d, t.y - cosf(r) * d, t.h, t.p };
if (pt && t.p) canvas->drawLine(t.x, t.y, nt.x, nt.y, p());
t = nt;
break;
}
case 'r': {
int c = atoi(s);
while (*s >= '0' && *s <= '9') { ++s; }
auto n = s+1;
for (int i = 0; i < c; ++i) { n = eval(canvas, s+1, *s, dist, l, pt); }
s = n;
}
}
}
return s+1;
}
void draw(SkCanvas* canvas) {
canvas->clear(SK_ColorWHITE);
t = { 128, 128, 0, true };
float totalDist = 0;
float l = 1E9f;
eval(canvas, input, 0, totalDist, l, false);
l = frame * totalDist;
t = { 128, 128, 0, true };
eval(canvas, input, 0, totalDist, l, true);
}
} // END FIDDLE