2020-09-15 14:10:43 +00:00
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2021-01-27 00:58:22 +00:00
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out vec4 sk_FragColor;
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2020-09-15 20:09:11 +00:00
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uniform vec4 color;
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vec4 main() {
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2021-03-19 13:43:23 +00:00
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float _1_c = color.x * color.y + color.z;
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float a = _1_c;
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float _2_c = color.y * color.z + color.w;
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float b = _2_c;
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float _3_c = color.z * color.w + color.x;
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float c = _3_c;
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2021-03-19 13:39:44 +00:00
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return vec4(a, b, c * c, a * (b * c));
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2020-09-15 14:10:43 +00:00
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}
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