60 lines
2.1 KiB
C++
60 lines
2.1 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchmark.h"
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#include "SkCanvas.h"
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#include "SkPerlinNoiseShader.h"
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class PerlinNoiseBench : public SkBenchmark {
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SkISize fSize;
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public:
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PerlinNoiseBench(void* param) : INHERITED(param) {
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fSize = SkISize::Make(80, 80);
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "perlinnoise";
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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this->test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
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0.1f, 0.1f, 3, 0, false);
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}
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private:
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void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
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canvas->save();
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canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
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SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
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SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
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SkIntToScalar(fSize.width()),
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SkIntToScalar(fSize.height()));
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canvas->drawRect(r, paint);
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canvas->restore();
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}
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void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
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float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
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bool stitchTiles) {
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SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
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SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : NULL) :
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SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
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seed, stitchTiles ? &fSize : NULL);
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SkPaint paint;
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paint.setShader(shader)->unref();
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this->drawClippedRect(canvas, x, y, paint);
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}
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typedef SkBenchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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DEF_BENCH( return new PerlinNoiseBench(p); )
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